Qingtong Wu, Dawei Feng, Yuanzhao Zhai, Bo Ding, Jie Luo
{"title":"Pseudo Reward and Action Importance Classification for Sparse Reward Problem","authors":"Qingtong Wu, Dawei Feng, Yuanzhao Zhai, Bo Ding, Jie Luo","doi":"10.1145/3529836.3529918","DOIUrl":null,"url":null,"abstract":"Deep Reinforcement Learning(DRL) has witnessed great success in many fields like robotics, games, self-driving cars in recent years. However, the sparse reward problem where a meager amount of states in the state space that return a feedback signal hinders the widespread application of DRL in many real-world tasks. Reward shaping with carefully designed intrinsic rewards provides an effective way to relieve it. Nevertheless, useful intrinsic rewards need rich domain knowledge and extensive fine-tuning, which makes this approach unavailable in many cases. To solve this problem, we propose a framework called PRAIC which only utilizes roughly defined intrinsic rewards. Specifically, the PRAIC consists of a pseudo reward network to extract reward-related features and an action importance network to classify actions according to their importance in different scenarios. Experiments on the multi-agent particle environment and Google Research Football game demonstrate the effectiveness and superior performance of the proposed method.","PeriodicalId":285191,"journal":{"name":"2022 14th International Conference on Machine Learning and Computing (ICMLC)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-02-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 14th International Conference on Machine Learning and Computing (ICMLC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3529836.3529918","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Deep Reinforcement Learning(DRL) has witnessed great success in many fields like robotics, games, self-driving cars in recent years. However, the sparse reward problem where a meager amount of states in the state space that return a feedback signal hinders the widespread application of DRL in many real-world tasks. Reward shaping with carefully designed intrinsic rewards provides an effective way to relieve it. Nevertheless, useful intrinsic rewards need rich domain knowledge and extensive fine-tuning, which makes this approach unavailable in many cases. To solve this problem, we propose a framework called PRAIC which only utilizes roughly defined intrinsic rewards. Specifically, the PRAIC consists of a pseudo reward network to extract reward-related features and an action importance network to classify actions according to their importance in different scenarios. Experiments on the multi-agent particle environment and Google Research Football game demonstrate the effectiveness and superior performance of the proposed method.