Students' creative thinking ability assisted augmented reality based on visualizer-verbalizer cognitive style

A. Faradillah, Annisa Maulida
{"title":"Students' creative thinking ability assisted augmented reality based on visualizer-verbalizer cognitive style","authors":"A. Faradillah, Annisa Maulida","doi":"10.29408/jel.v8i2.5693","DOIUrl":null,"url":null,"abstract":"Creativity is the highest order of thinking, which leads students to generate new ways to find a solution to many unpredictable problems in the future. Although there are many studies on creative thinking ability, no research focused on augmented reality and visualizer-verbalizer cognitive style in creative thinking ability. This study aims to describe creative thinking ability assisted with augmented reality view from visualizer-verbalizer cognitive style. This study used a qualitative descriptive approach. The subjects of this study were selected four students' 52 from the 10th grade. The process of selecting this subject was analyzed by the Rasch Model analysis using Winsteps software version 3.73. The data were collected using Visualizer-Verbalizer Questionnaire (VVQ), a creative thinking ability test assisted with augmented reality and interview. The final scale from the visualizer scale has a Cronbach alpha value of 0.67, while the verbalizer scale has a Cronbach alpha value of 0.66. The results show that the visualizer students meet all the indicators of creative thinking ability: fluency, flexibility, originality, and elaboration. While the verbalizer students only meet fluency indicators or fluency and originality indicators in creative thinking ability. Therefore, based on this research analysis, teachers can pay more attention to the students' cognitive style in creative thinking ability.","PeriodicalId":109114,"journal":{"name":"Jurnal Elemen","volume":"55 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Elemen","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29408/jel.v8i2.5693","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Creativity is the highest order of thinking, which leads students to generate new ways to find a solution to many unpredictable problems in the future. Although there are many studies on creative thinking ability, no research focused on augmented reality and visualizer-verbalizer cognitive style in creative thinking ability. This study aims to describe creative thinking ability assisted with augmented reality view from visualizer-verbalizer cognitive style. This study used a qualitative descriptive approach. The subjects of this study were selected four students' 52 from the 10th grade. The process of selecting this subject was analyzed by the Rasch Model analysis using Winsteps software version 3.73. The data were collected using Visualizer-Verbalizer Questionnaire (VVQ), a creative thinking ability test assisted with augmented reality and interview. The final scale from the visualizer scale has a Cronbach alpha value of 0.67, while the verbalizer scale has a Cronbach alpha value of 0.66. The results show that the visualizer students meet all the indicators of creative thinking ability: fluency, flexibility, originality, and elaboration. While the verbalizer students only meet fluency indicators or fluency and originality indicators in creative thinking ability. Therefore, based on this research analysis, teachers can pay more attention to the students' cognitive style in creative thinking ability.
基于视觉化-语言化认知风格的学生创造性思维能力辅助增强现实
创造力是思维的最高层次,它引导学生产生新的方法来找到解决未来许多不可预测问题的方法。虽然有很多关于创造性思维能力的研究,但没有研究关注增强现实和可视化-语言化认知方式对创造性思维能力的影响。本研究旨在从视觉化-语言化的认知方式来描述增强现实视角下的创造性思维能力。本研究采用定性描述方法。本研究的研究对象为4名10年级的52名学生。采用Winsteps 3.73版软件,采用Rasch模型分析法对选题过程进行分析。采用视觉化-语言化问卷(Visualizer-Verbalizer Questionnaire, VVQ),一种辅助增强现实和访谈的创造性思维能力测试。视觉化量表的最终量表的Cronbach alpha值为0.67,而言语化量表的Cronbach alpha值为0.66。结果表明,使用可视化工具的学生满足创造性思维能力的所有指标:流利性、灵活性、独创性和精细化。而语用型学生在创造性思维能力上只满足流利性指标或流利性和原创性指标。因此,基于这一研究分析,教师可以更加关注学生在创造性思维能力方面的认知风格。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信