Finger tracking and hand recognition technologies in virtual reality maritime safety training applications

E. Markopoulos, P. Markopoulos, Niko Laivuori, Christos Moridis, Mika Luimula
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引用次数: 12

Abstract

The competitiveness and development of the maritime sector together with the continuous effort on increasing operations performance while reducing operations costs, drives the needs for on-board effective and qualitative training safety related issues. Virtual reality (VR) has been considered by classification societies and training organizations as a technology that can significantly improve seafarer's performance and competence with the adaptation of maritime applications developed for design simulation and gaming. This paper presents the evolution of the MarSEVR (Maritime Safety Education with VR) technology as a new concept and technology by integrating finger tracking and hand recognition technologies that increase immersiveness and user engagement within the MarISOT technology, a Green Ocean innovation composed of VR safety applications. The paper approaches this integration by addressing game design, pedagogic and cognitive neuroscience principles and challenges on the use of hand recognition and finger tracking in the MarSEVR learning episodes.
手指跟踪和手部识别技术在虚拟现实海上安全培训中的应用
海事部门的竞争力和发展,加上不断努力提高营运表现,同时降低营运成本,推动了对有效和优质的船上安全培训的需求。虚拟现实(VR)已被船级社和培训机构视为一种技术,通过适应为设计模拟和游戏开发的海事应用程序,可以显着提高海员的表现和能力。本文介绍了马赛VR(海上安全教育与VR)技术作为一种新概念和技术的发展,通过集成手指跟踪和手部识别技术,提高MarISOT技术的沉浸感和用户参与度,MarISOT技术是一项由VR安全应用组成的绿色海洋创新。本文通过解决游戏设计、教学和认知神经科学原理以及在马赛vr学习集中使用手部识别和手指跟踪的挑战来实现这种整合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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