Wordster: collaborative versus competitive gaming using interactive public displays and mobile phones

Petri Luojus, J. Koskela, Kimmo Ollila, Saku-Matti Mäki, Raffi Kulpa-Bogossia, T. Heikkinen, T. Ojala
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引用次数: 20

Abstract

We report the design, implementation and evaluation of Wordster, a word finding game played with public displays and mobile phones. The study shows how collaborative gaming in the single player mode enhances social interaction via co-location and spectator view. The usability and playability of the mobile multiplayer mode targeted for competitive gaming between players and realized by coupling a public display and a personal mobile phone into a distributed interface were found good in a controlled user evaluation. However, the adoption of the mobile multiplayer mode in an uncontrolled evaluation "in the wild" was poor, challenging the findings of the controlled user evaluation.
Wordster:使用交互式公共显示器和移动电话的协作与竞争游戏
我们报告了Wordster的设计,实现和评估,这是一个用公共显示器和手机玩的单词查找游戏。该研究展示了单人模式下的协作游戏如何通过共同定位和观众视角来增强社交互动。在受控用户评价中发现,以玩家之间的竞技游戏为目标,将公共显示器和个人手机耦合到分布式界面中实现的移动多人模式的可用性和可玩性良好。然而,在不受控制的“野外”评估中采用手机多人模式的效果并不好,这挑战了受控制用户评估的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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