Petri Luojus, J. Koskela, Kimmo Ollila, Saku-Matti Mäki, Raffi Kulpa-Bogossia, T. Heikkinen, T. Ojala
{"title":"Wordster: collaborative versus competitive gaming using interactive public displays and mobile phones","authors":"Petri Luojus, J. Koskela, Kimmo Ollila, Saku-Matti Mäki, Raffi Kulpa-Bogossia, T. Heikkinen, T. Ojala","doi":"10.1145/2491568.2491592","DOIUrl":null,"url":null,"abstract":"We report the design, implementation and evaluation of Wordster, a word finding game played with public displays and mobile phones. The study shows how collaborative gaming in the single player mode enhances social interaction via co-location and spectator view. The usability and playability of the mobile multiplayer mode targeted for competitive gaming between players and realized by coupling a public display and a personal mobile phone into a distributed interface were found good in a controlled user evaluation. However, the adoption of the mobile multiplayer mode in an uncontrolled evaluation \"in the wild\" was poor, challenging the findings of the controlled user evaluation.","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"20","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2491568.2491592","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 20
Abstract
We report the design, implementation and evaluation of Wordster, a word finding game played with public displays and mobile phones. The study shows how collaborative gaming in the single player mode enhances social interaction via co-location and spectator view. The usability and playability of the mobile multiplayer mode targeted for competitive gaming between players and realized by coupling a public display and a personal mobile phone into a distributed interface were found good in a controlled user evaluation. However, the adoption of the mobile multiplayer mode in an uncontrolled evaluation "in the wild" was poor, challenging the findings of the controlled user evaluation.