Distributed Simulation of Situated Multi-agent Systems

F. Cicirelli, Andrea Giordano, L. Nigro
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引用次数: 11

Abstract

This work develops techniques for modeling and distributed simulation of complex situated multi-agent systems, which are highly dynamic and possess an intrinsic spatial character. Each agent owns its spatial coordinates and acts and interacts with its peers in a hosting territory. In a distributed/parallel scenario of a typical situated agent model, the territory represents a huge shared variable. Frequent access by agents to territory information easily becomes a bottleneck degrading system performance and scalability. This paper proposes an original approach and supporting API to distributing situated multi-agent models using actors. The approach exploits time management for resolving conflicts and to achieve data consistency. Approach contribution is twofold: (a) it simplifies M&S tasks by making the modeler unaware of distribution concerns, (b) it is capable of ensuring good model scalability and simulation performance. Practical aspects of the approach are demonstrated by a Tile-World model and its distributed simulation experiments.
情境多智能体系统的分布式仿真
本研究发展了高度动态且具有内在空间特征的复杂多智能体系统的建模和分布式仿真技术。每个代理都拥有自己的空间坐标,并与托管区域内的其他代理进行操作和交互。在典型位置代理模型的分布式/并行场景中,区域表示一个巨大的共享变量。agent对区域信息的频繁访问很容易成为降低系统性能和可扩展性的瓶颈。本文提出了一种新颖的方法和支持API来实现基于角色的多智能体分布。该方法利用时间管理来解决冲突并实现数据一致性。方法的贡献是双重的:(a)它通过使建模者不知道分布关注点来简化M&S任务,(b)它能够确保良好的模型可伸缩性和仿真性能。通过Tile-World模型及其分布式仿真实验验证了该方法的实用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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