Intelligent Story Architecture for Training (ISAT)

Brian S. Stensrud, L. Holt, Brian Magerko
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Abstract

The Interactive Story Architecture for Training (ISAT) is designed to address the limitations of computer games for advanced distributed learning (ADL) and to fully realize the potential of games to become engaging and individualized training environments. The central component of the ISAT architecture is an intelligent director agent responsible for individualizing the training experience. To achieve this, the director tracks the trainee's demonstration of knowledge and skills during the training experience. Using that information, the director plays a role similar to that of a schoolhouse trainer, customizing training scenarios to meet individual trainee needs. The director can react to trainee actions within a scenario, dynamically adapting the environment to the learning needs of trainee as well as the dramatic needs of the scene.
面向培训的智能故事架构(ISAT)
交互式训练故事架构(ISAT)旨在解决计算机游戏在高级分布式学习(ADL)中的局限性,并充分实现游戏成为引人入胜和个性化训练环境的潜力。ISAT体系结构的核心组件是负责个性化培训体验的智能主管代理。为了实现这一目标,主管在培训过程中跟踪受训人员对知识和技能的展示。利用这些信息,主管扮演类似于学校培训师的角色,定制培训方案以满足个别学员的需求。导演可以在一个场景中对学员的动作做出反应,动态地调整环境以适应学员的学习需求以及场景的戏剧性需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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