Playful Strategies in Print Advertising

Alysa Karels, Teresa de la Hera
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引用次数: 1

Abstract

The fact that people are increasingly eager to seek out playful experiences in their everyday lives is part of a trend known as the ludification of culture. Scholars find that, in a time characterized by information overload, consumers are open and drawn to media products that offer entertainment through playful interaction. Meanwhile, the advertising industry is faced with the quandary of how to stand out and attract consumers’ fleeting attention in a landscape that has become highly competitive. Print advertising in particular faces a budget decline and has to compete with digital advertising forms that know richer affordances to appeal to consumers’ attention. For this reason, this article explores how print advertising uses playful strategies in order to stand out from the crowd and appease the demand to provide entertaining interaction for consumers. In doing so, the article focuses on the following research question: How do advertisers make use of playful communication strategies in print advertisements to stand out in the contemporary attention economy? To gain a comprehensive answer to this research question, a qualitative approach was taken. A thematic analysis of print advertisements was conducted, going through multiple rounds of coding that eventually resulted in the emergence of three central themes of playful strategies: (1) the use of playful visual design that is meant to instill a playful mindset; (2) the use of strategies based on a pleasurable interactive experiential logic; (3) the liberation of unspoken topics of a dark, solemn, and negative nature in a playful way. This study identifies playful aesthetics and their capacity for interactivity, resembling that of games, in static media forms such as print advertising; moreover, it identifies how playfulness can be used as a mode of production (playification) for the advertising industry as part of the creative industries. The conclusions and implications drawn from this article are thus theoretically and practically impactful. Regarding the former, contributions to an understanding of aesthetic interactivity and negative pleasurable experiences are made, and a need for further inquiry in playification is identified and encouraged. Regarding the latter, the benefit for advertisers to use playful print advertising strategies in their marketing mix is illuminated and ethical concerns regarding the persuasion of the strategies are expressed. The article closes by pointing out directions for future research.
平面广告中的俏皮策略
人们越来越渴望在日常生活中寻找有趣的体验,这一事实是一种被称为文化净化的趋势的一部分。学者们发现,在信息过载的时代,消费者是开放的,并被通过有趣的互动提供娱乐的媒体产品所吸引。与此同时,广告业面临着如何在竞争激烈的环境中脱颖而出、吸引消费者短暂注意力的困境。纸媒广告尤其面临着预算下降的问题,不得不与数字广告形式竞争,后者知道更丰富的内容来吸引消费者的注意力。基于此,本文将探讨平面广告如何使用有趣的策略来脱颖而出,并满足消费者提供娱乐互动的需求。在此过程中,本文重点关注以下研究问题:广告商如何利用平面广告中的有趣传播策略在当代注意力经济中脱颖而出?为了得到这个研究问题的全面答案,采取了定性的方法。对平面广告进行了主题分析,经过多轮编码,最终产生了三个好玩策略的中心主题:(1)使用好玩的视觉设计,旨在灌输一种好玩的心态;(2)基于愉悦互动体验逻辑的策略使用;(3)以一种俏皮的方式解放那些黑暗、庄严、消极的未说出口的话题。该研究确定了游戏美学及其互动能力,类似于静态媒体形式(如平面广告)中的游戏;此外,它还确定了可玩性如何被用作广告行业的一种生产模式(游戏化),作为创意产业的一部分。因此,本文得出的结论和含义具有理论和实践意义。关于前者,我们对审美互动性和消极愉悦体验的理解做出了贡献,并确认并鼓励对游戏化进行进一步研究。关于后者,广告商在其营销组合中使用有趣的平面广告策略的好处被阐明,并表达了关于策略说服的伦理问题。文章最后指出了未来研究的方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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