OAI-based End-to-End Network Slicing

Ting Li, Liqiang Zhao, Fengfei Song, Chengkang Pan
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引用次数: 1

Abstract

Network slicing is a key technology of 5G network to realize flexible customization for various services based on Network Function Virtualization and Software Defined Network. In this paper, we discuss end-to-end network slicing in terms of non-standalone 5G standard, where eMBB and uRLLC scenarios are supported using 4G core network. Firstly, we present eMBB and uRLLC slices at the user plane respectively. To reduce end-to-end delay in the uRLLC slice, Mobile Edge Computing is introduced. Secondly, both eMBB and uRLLC slices share the same control plane at core network. Finally, we establish a testbed based on the open source software of OAI. Experimental results demonstrate that our proposed scheme can increase the downlink rate for eMBB slice and reduce the delay for uRLLC slice.
基于oai的端到端网络切片
网络切片是5G网络基于网络功能虚拟化和软件定义网络实现各种业务灵活定制的关键技术。在本文中,我们讨论了基于非独立5G标准的端到端网络切片,其中使用4G核心网支持eMBB和uRLLC场景。首先,我们分别在用户平面呈现eMBB和uRLLC切片。为了减少uRLLC片的端到端延迟,引入了移动边缘计算。其次,eMBB片和uRLLC片在核心网共享同一个控制平面。最后,建立了一个基于开源软件的OAI测试平台。实验结果表明,该方案可以提高eMBB片的下行速率,降低uRLLC片的时延。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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