Visibility and accuracy in a monocular augmented reality system

Akihiko Kitamura, Takahiko Kimura, Takashi Sasaki
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Abstract

Recently, augmented reality (AR) has been studied as a new method to present information. Using AR, information can be allocated near an object to which a display designer wants to provide information. There are two types of AR presentation system: binocular and monocular style. Previous research [Kitamura et al., 2014] revealed that in monocular style, observers can acquire information without shifting their attention, so they have a wider useful field of view (UFOV). The UFOV is the area in which an observer can acquire visual information. The UFOV becomes narrower when more attentional resources are required. However, in previous research [Kitamura et al., 2014], the AR image was not wide enough to cover an observer's visual field. Some types of AR display have a large field of view so that the AR image may cover the real world. In a binocular AR presentation, the AR image must prevent observation of the real world. However, it is expected that observers can acquire information more easily in a monocular AR presentation because they can observe the real world without any visual interference by using the eye to which the AR image is not presented. In this study, we examined the superiority of monocular presentation in terms of visibility of the real world and task accuracy.
单目增强现实系统的可视性和准确性
近年来,增强现实(AR)作为一种新的信息呈现方式得到了广泛的研究。使用AR,可以在显示设计人员想要提供信息的对象附近分配信息。有两种类型的AR演示系统:双目和单眼风格。先前的研究[Kitamura et al., 2014]表明,在单目风格下,观察者可以在不转移注意力的情况下获取信息,因此他们拥有更广泛的有用视场(UFOV)。UFOV是一个观察者可以获取视觉信息的区域。当需要更多的注意力资源时,UFOV变得更窄。然而,在之前的研究中[Kitamura et al., 2014], AR图像的宽度不足以覆盖观察者的视野。某些类型的AR显示器具有较大的视野,因此AR图像可以覆盖真实世界。在双目AR演示中,AR图像必须防止观察到真实世界。然而,预计观察者可以在单目AR演示中更容易地获取信息,因为他们可以使用没有AR图像的眼睛观察真实世界,而不会受到任何视觉干扰。在这项研究中,我们检验了单目呈现在真实世界的可见性和任务准确性方面的优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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