A framework for the integration of serious games and the Internet of Things (IoT)

John M. Henry, Stephen Tang, Martin Hanneghan, C. Carter
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引用次数: 14

Abstract

Serious Games and the Internet of Things are research topics of high interest. The integration of these two domains has the potential for innovative new applications. This paper presents a framework for the combination of Serious Games and the Internet of Things. In addition, we present the system architecture for a Smart Serious Game (SSG) developed for measuring student engagement, and define the difference between an event driven game and an SSG. This paper also includes the updated data algorithms for representing student engagement as game points, based on further consideration on our previous publication.
严肃游戏与物联网(IoT)的整合框架
严肃游戏和物联网是人们非常感兴趣的研究课题。这两个领域的集成具有创新应用程序的潜力。本文提出了一个严肃游戏与物联网结合的框架。此外,我们还介绍了用于测量学生参与度的智能严肃游戏(SSG)的系统架构,并定义了事件驱动游戏和SSG之间的区别。本文还包括更新的数据算法,用于将学生参与度表示为游戏点数,这是基于我们之前的出版物的进一步考虑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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