Case Study

Magy Seif El-Nasr, Truong Huy Nguyen Dinh, Alessandro Canossa, Anders Drachen
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Abstract

This chapter discusses Social Network Analysis, a technique used to analyze social networks within social games as a method to enhance retention in games. We will show how one can use this method by applying it to the problem of retention within the game Tom Clancy’s The Division (TCTD). Using the game and the analysis will help you understand how to use SNA to understand types of players and influential players, and, as a result, understand how to engage different players, especially influencers, to increase retention. While the chapter will focus on the use of SNA for TCTD as a case study, the methods discussed under SNA can be applied to other types of games. Please note that this chapter is an extension of the work done by several collaborators to the authors, including Casper Harteveld (professor, Northeastern University), Sebastian Deterding (professor, York University), and Ahmad Azadvar (User Research Lead at Ubisoft Massive), and the work was accomplished with the support of Ubisoft, the Games Lab, and the Live Ops team at Massive Entertainment.
案例研究
这一章将讨论社交网络分析,这是一种用于分析社交游戏中的社交网络以提高游戏留存率的技术。我们将通过将此方法应用于游戏《Tom Clancy’s the Division》(简称《TCTD》)的留存率问题来说明如何使用此方法。使用游戏和分析将帮助你了解如何使用SNA来了解玩家类型和有影响力的玩家,从而了解如何吸引不同的玩家,特别是有影响力的玩家,从而提高留存率。虽然本章将集中讨论SNA在《TCTD》中的应用,但SNA下讨论的方法也适用于其他类型的游戏。请注意,本章是作者的几位合作者所做的工作的延伸,包括Casper Harteveld(东北大学教授),Sebastian Deterding(约克大学教授)和Ahmad Azadvar(育碧Massive用户研究主管),这项工作是在育碧,游戏实验室和Massive Entertainment Live Ops团队的支持下完成的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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