Application-Level Data Dissemination in Multi-Hop Wireless Networks

Péter Vingelmann, F. Fitzek, D. Lucani
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引用次数: 9

Abstract

We investigate different schemes for data dissemination in multi-hop ad-hoc networks using network coding. We study the performance of these schemes in terms of the completion time when a set of data packets must be disseminated from a single source to all nodes in a multi-hop network, i.e. a network where at least one node is several hops away from the source. Therefore some network nodes must relay information to other nodes that are farther away from the source. In this setting, a relay node does not send a particular data packet, but a linear combination of the packets that it has previously received. The selection of such relays has a significant impact on performance. We present a graphical simulator based on OpenGL that allows to study performance and illustrate the status of network nodes in real time during the dissemination of an image file. Features of real-life ad-hoc networks such as packet losses and collisions are taken into consideration in our simulator. Numerical results are presented for simple linear meshed networks and for arbitrary topologies. Results indicate that schemes promoting parallel non-interfering transmissions complete the dissemination process faster.
多跳无线网络中的应用级数据分发
研究了在多跳自组织网络中使用网络编码进行数据分发的不同方案。我们从完成时间的角度研究了这些方案的性能,当一组数据包必须从单个源传播到多跳网络中的所有节点时,即至少有一个节点距离源有几跳的网络。因此,一些网络节点必须将信息中继到离源较远的其他节点。在这种设置中,中继节点不发送特定的数据包,而是发送它先前收到的数据包的线性组合。这种继电器的选择对性能有重大影响。我们提出了一个基于OpenGL的图形模拟器,可以在图像文件传播过程中实时研究网络节点的性能和状态。在我们的模拟器中考虑了现实生活中ad-hoc网络的特征,如数据包丢失和碰撞。给出了简单线性网状网络和任意拓扑的数值结果。结果表明,促进并行无干扰传输的方案更快地完成了传播过程。
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