1. First Steps

M. Goldstein
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引用次数: 0

Abstract

Invariant theory seeks to determine whether a (mathematical) object can be obtained from some other object by the action of some group. One way to answer this question is to find some functions that map from the class of objects to some field (or more generally some ring). Invariants are functions which take the same value on any two objects which are related by an element of the group. Thus if we can find any invariant which takes different values on two objects, then these two objects cannot be related by an element of the group. Ideally, we hope to find enough invariants to separate all objects which are not related by any group element. This means we want to find a (finite) set of invariants f1, f2, . . . , fr with the property that if two objects are not related by the group action then at least one of these r invariants takes different values on the two objects in question. For example, suppose we wish to determine whether two triangles are congruent, that is, whether one can be obtained from the other by translation, rotation, reflection or a combination of these operations. One useful invariant is the area function: two triangles with different areas cannot be congruent. On the other hand, the (unordered) set of three functions which give the lengths of the three sides are sufficient: two different triangles having sides of the same lengths must be congruent. For us, the mathematical objects are elements of some vector space with a group action and the invariants will be those regular functions on the vector space that are constant on each of the group orbits. We begin with some basic material on the action of groups on vector spaces and their coordinate rings, followed by a simple illustrative example. There are excellent references available: Benson [6], Derksen and Kemper [26], Neusel [85], Neusel and Smith [86] and Smith [103]. We also note that many advances in modular invariant theory have been made due to the programming language MAGMA [10], especially the invariant theory packages developed by Gregor Kemper.
1. 第一步
不变量理论旨在确定一个(数学)对象是否可以通过某些群体的作用从其他对象获得。回答这个问题的一种方法是找到一些从对象类映射到某个字段(或者更一般地说是某个环)的函数。不变量是在任意两个对象上取相同值的函数,这两个对象由组中的一个元素相关联。因此,如果我们能在两个对象上找到取不同值的不变量,那么这两个对象就不能被组中的一个元素联系起来。理想情况下,我们希望找到足够的不变量来分离所有不与任何组元素相关的对象。这意味着我们要找到一个不变量f1, f2,…的(有限)集合。如果两个对象没有被群作用联系起来,那么这r不变量中至少有一个在这两个对象上取不同的值。例如,假设我们希望确定两个三角形是否全等,也就是说,是否可以通过平移、旋转、反射或这些操作的组合从另一个三角形得到一个。一个有用的不变量是面积函数:两个面积不同的三角形不可能相等。另一方面,给出三条边长度的三个函数的(无序)集合是充分的:两个边长度相同的不同三角形必须是全等的。对我们来说,数学对象是具有群作用的向量空间的元素不变量是向量空间上的正则函数它们在每个群轨道上都是常数。我们从一些关于群在向量空间及其坐标环上的作用的基本材料开始,然后是一个简单的说明性例子。有很好的参考文献:Benson [6], Derksen and Kemper [6], Neusel [85], Neusel and Smith[86]和Smith[103]。我们还注意到,由于编程语言MAGMA[10],特别是Gregor Kemper开发的不变量理论包,模块化不变量理论取得了许多进展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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