Investigating the Effects of Anthropomorphic Fidelity of Self-Avatars on Near Field Depth Perception in Immersive Virtual Environments

Elham Ebrahimi, Leah S. Hartman, Andrew C. Robb, C. Pagano, Sabarish V. Babu
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引用次数: 31

Abstract

Immersive Virtual Environments (IVEs) are becoming more accessible and more widely utilized for training. Previous research has shown that the matching of visual and proprioceptive information is important for calibration. While research has demonstrated that self-avatars can enhance ones' sense of presence and improve distance perception, the effects of self-avatar fidelity on near field distance estimations has yet to be investigated. This study tested the effect of avatar fidelity on the accuracy of distance estimations in the near-field. Performance with a virtual avatar was also compared to real-world performance. Three levels of fidelity were tested; 1) an immersive self-avatar with realistic limbs, 2) a low-fidelity self-avatar showing only joint locations, and 3) end-effector only. The results suggest that reach estimations become more accurate as the visual fidelity of the avatar increases, with accuracy for high fidelity avatars approaching real-world performance as compared to low-fidelity and end-effector conditions. In all conditions reach estimations became more accurate after receiving feedback during a calibration phase.
沉浸式虚拟环境中自我化身的拟人化逼真度对近场深度感知的影响研究
沉浸式虚拟环境(IVEs)正变得越来越容易获得,并越来越广泛地用于培训。以往的研究表明,视觉信息和本体感觉信息的匹配对标定非常重要。虽然研究表明,自我形象可以增强人的存在感和改善距离感知,但自我形象保真度对近场距离估计的影响尚未得到调查。本研究测试了头像保真度对近场距离估计精度的影响。还将虚拟化身的性能与现实世界的性能进行了比较。测试了三个层次的保真度;1)具有逼真四肢的沉浸式自我化身,2)仅显示关节位置的低保真自我化身,以及3)仅显示末端执行器。结果表明,随着虚拟角色视觉保真度的提高,到达估计变得更加准确,与低保真度和末端执行器条件相比,高保真度虚拟角色的准确性接近现实世界的性能。在所有条件下,在校准阶段收到反馈后,到达估计变得更加准确。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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