Syuji Yoshiki, H. Tatsumi, K. Tsutsumi, Yuria Okumura, Misato Otsuka
{"title":"Effects on Space Recognition of Walking Through Augmented Reality","authors":"Syuji Yoshiki, H. Tatsumi, K. Tsutsumi, Yuria Okumura, Misato Otsuka","doi":"10.14398/URPR.6.84","DOIUrl":null,"url":null,"abstract":"The widening use of smartphones, which can be used anytime and anywhere, has made daily life more comfortable and convenient. Nevertheless, traffic collisions involving pedestrians using smartphones have become a noteworthy social problem. In recent years, augmented reality (AR) technology has been developed. Applications using AR have increased. Accordingly, a new use pattern of smartphones to portray real space surrounding the device has arisen: The use differs from traditional walking while looking at one hand held smartphone. This study specifically examines distraction during walking while using a smartphone, especially when using AR. To examine the changes of movement of the pedestrian’s point of visual focus and those changes’ effects on spatial recognition, we conducted walking experiments using an eye mark recorder. We examined whether users noticed the check objects addressed in this study. The walking patterns included walking while web browsing, while using the AR applications of two kinds ( Point View , Map Fan AR Global ), and while not using a smartphone. Actually, the uses of AR in smartphones are diverse. The technology is used for various applications such as games, navigation, and photography. Among them, two AR applications described above were selected in this study because we specifically examined \"situations in which the AR technology is used for pedestrian navigation,” which are often used while walking. ( Point View displays information about a place (name, address, etc.) on the smartphone screen when it is held in the direction of a building or other object. Map Fan AR Global displays information about the destination direction on the smartphone screen it is held along a road or other landmark.). First, we analyzed movements of participants’ point of visual focus, which revealed that those who were walking while using smartphones viewed surroundings for only 20%–40% of the walking duration. Moreover, the share of duration gazing around while walking using an AR was higher than that for Web browsing . Additionally, with regard to the range of the visual field in the lateral direction, we demonstrated that the Point View is about 90%, Map Fan AR Global is 80%, and Web browsing is only 70% of the figures found for Not using . Examining characteristics of walking by AR to assess the effects on spatial recognition revealed a high rate of those who noticed a “standing pedestrian” ahead, but no significant difference was found. However, the rate of those who noticed other objects, especially a signboard set on the roadside, was low. Results show that walking while looking at real space through AR is as dangerous as walking while web browsing. Apparently, arranging attention information related to the road surface or the roadside is ineffective for pedestrians who are walking while using a smartphone.","PeriodicalId":378987,"journal":{"name":"Urban and Regional Planning Review","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Urban and Regional Planning Review","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14398/URPR.6.84","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
The widening use of smartphones, which can be used anytime and anywhere, has made daily life more comfortable and convenient. Nevertheless, traffic collisions involving pedestrians using smartphones have become a noteworthy social problem. In recent years, augmented reality (AR) technology has been developed. Applications using AR have increased. Accordingly, a new use pattern of smartphones to portray real space surrounding the device has arisen: The use differs from traditional walking while looking at one hand held smartphone. This study specifically examines distraction during walking while using a smartphone, especially when using AR. To examine the changes of movement of the pedestrian’s point of visual focus and those changes’ effects on spatial recognition, we conducted walking experiments using an eye mark recorder. We examined whether users noticed the check objects addressed in this study. The walking patterns included walking while web browsing, while using the AR applications of two kinds ( Point View , Map Fan AR Global ), and while not using a smartphone. Actually, the uses of AR in smartphones are diverse. The technology is used for various applications such as games, navigation, and photography. Among them, two AR applications described above were selected in this study because we specifically examined "situations in which the AR technology is used for pedestrian navigation,” which are often used while walking. ( Point View displays information about a place (name, address, etc.) on the smartphone screen when it is held in the direction of a building or other object. Map Fan AR Global displays information about the destination direction on the smartphone screen it is held along a road or other landmark.). First, we analyzed movements of participants’ point of visual focus, which revealed that those who were walking while using smartphones viewed surroundings for only 20%–40% of the walking duration. Moreover, the share of duration gazing around while walking using an AR was higher than that for Web browsing . Additionally, with regard to the range of the visual field in the lateral direction, we demonstrated that the Point View is about 90%, Map Fan AR Global is 80%, and Web browsing is only 70% of the figures found for Not using . Examining characteristics of walking by AR to assess the effects on spatial recognition revealed a high rate of those who noticed a “standing pedestrian” ahead, but no significant difference was found. However, the rate of those who noticed other objects, especially a signboard set on the roadside, was low. Results show that walking while looking at real space through AR is as dangerous as walking while web browsing. Apparently, arranging attention information related to the road surface or the roadside is ineffective for pedestrians who are walking while using a smartphone.
智能手机的广泛使用,可以随时随地使用,使日常生活更加舒适和方便。然而,行人使用智能手机引发的交通事故已经成为一个值得关注的社会问题。近年来,增强现实(AR)技术得到了发展。使用AR的应用程序有所增加。因此,一种新的智能手机使用模式出现了,它可以描绘设备周围的真实空间:这种使用方式不同于传统的一边走路一边看智能手机的方式。本研究专门研究了在使用智能手机时行走时的分心,特别是在使用AR时。为了研究行人视觉焦点运动的变化以及这些变化对空间识别的影响,我们使用眼标记录仪进行了行走实验。我们检查了用户是否注意到本研究中提到的检查对象。行走模式包括在浏览网页、使用两种AR应用程序(Point View、Map Fan AR Global)和不使用智能手机的情况下行走。实际上,AR在智能手机中的用途是多种多样的。该技术用于各种应用,如游戏、导航和摄影。其中,在本研究中选择了上述两个AR应用程序,因为我们专门研究了“使用AR技术进行行人导航的情况”,这是在步行时经常使用的。(Point View在智能手机屏幕上显示一个地方的信息(名字、地址等),当它在建筑物或其他物体的方向上时。Map Fan AR Global在智能手机屏幕上显示有关目的地方向的信息,如果它沿着道路或其他地标举行。首先,我们分析了参与者视觉焦点的运动,结果显示,那些在走路时使用智能手机的人只在走路时间的20%-40%的时间里观察周围的环境。此外,使用增强现实走路时四处张望的时间比浏览网页的时间要长。此外,关于横向视野范围,我们证明了Point View约为90%,Map Fan AR Global为80%,Web浏览仅为未使用时的70%。通过研究步行特征来评估AR对空间识别的影响,发现那些注意到前方“站着的行人”的比例很高,但没有发现显著差异。然而,那些注意到其他物体的人,尤其是路边的广告牌的比例很低。研究结果显示,通过增强现实观察真实空间时走路和浏览网页时走路一样危险。显然,对于使用智能手机走路的行人来说,安排与路面或路边相关的注意力信息是无效的。