A Comparative Analysis of Fluid Simulation Methods Based on SPH

Charles Welton Ferreira Barbosa, C. Vidal, J. B. C. Neto
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引用次数: 1

Abstract

Fluid simulations have been used extensively as a way to add details to scenes in videogames and films, since manually creating the fluid's movement can be very costly. SPH is a method that uses particle systems and is commonly used for fluid simulations for its easy description and implementation. This work presents methods used for the simulation of a fluid, and how this fluid can interact with solids on the scene. These methods are then compared, showing the deficiencies they have.
基于SPH的流体仿真方法比较分析
在视频游戏和电影中,流体模拟被广泛用于为场景添加细节,因为手动创建流体的运动是非常昂贵的。SPH是一种使用粒子系统的方法,通常用于流体模拟,因为它易于描述和实现。这项工作介绍了用于模拟流体的方法,以及这种流体如何与现场的固体相互作用。然后比较这些方法,显示它们的不足之处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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