Design and Implementation of Multi Agent Simulation Library MasCUDA for Parallel Processing with GPU

A. Ohiwa, H. Haga
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Abstract

This paper presents the design and implementation of parallel processing support library, primary for multi-agent simulation with GPU (Graphical Processing Unit). GPU provides highly parallel processing environment. However, in order to develop software for GPU, high level skill and knowledge of GPU, parallel processing and GPU architecture are required, and these requirements sometimes disturb to use GPU for specific application development. In this article we will provide the library for GPU programming named MasCUDA. Users can develop their own application by their familiar language such as Ruby. GPU specific programming is hidden by MasCUDA and users need not to understand the detail of GPU programming. Our experimental evaluation proved that MasCUDA accelerates the execution speed more than 5,000 times faster than Ruby program and the number of source code with MasCUDA is approximately half of GPU specific language.
面向GPU并行处理的多Agent仿真库MasCUDA的设计与实现
本文介绍了并行处理支持库的设计与实现,主要用于GPU(图形处理单元)的多智能体仿真。GPU提供高度并行的处理环境。然而,为了开发针对GPU的软件,对GPU、并行处理和GPU架构等方面的知识和技能要求很高,这些要求有时会妨碍使用GPU进行特定的应用程序开发。在本文中,我们将提供名为MasCUDA的GPU编程库。用户可以使用自己熟悉的语言(如Ruby)开发自己的应用程序。GPU的具体编程是由MasCUDA隐藏的,用户不需要了解GPU编程的细节。我们的实验评估证明,MasCUDA加速执行速度比Ruby程序快5000倍以上,MasCUDA的源代码数量大约是GPU特定语言的一半。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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