3D Face Recognition using Photometric Stereo and Deep Learning

Bryan Kneis, Wenhao Zhang
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引用次数: 2

Abstract

Illumination variance is one of the largest real-world problems when deploying face recognition systems. Over the last few years much work has gone into the development of novel 3D face recognition methods to overcome this issue. Photometric stereo is a well-established 3D reconstruction technique capable of recovering the normals and albedo of a surface. Although it provides a way to obtain 3D data, the amount of training data available captured using photometric stereo often does not provide sufficient modelling capacity for training state-of-the-art feature extractors, such as deep convolutional neural networks, from scratch. In this work we present a novel approach to utilising the lighting apparatus commonly used for photometric stereo to synthesise data that can act as a biometric. Combining this with deep learning techniques not only did we achieve near state-of-the-art results, but it gave insight into the possibility of using photometric stereo without the need of reconstruction. This could not only simplify the face recognition process but avoid unnecessary error that may arise from reconstruction. Additionally, we utilise the active lighting from photometric stereo to evaluate the effect of illumination on face recognition. We compare our method to the state-of-the-art 3D methods and discuss potential use cases for our system.
使用光度立体和深度学习的3D人脸识别
光照变化是部署人脸识别系统时最大的现实问题之一。在过去的几年里,为了克服这个问题,人们已经投入了大量的工作来开发新的3D人脸识别方法。光度立体是一种成熟的三维重建技术,能够恢复表面的法线和反照率。虽然它提供了一种获取3D数据的方法,但使用光度立体图像捕获的可用训练数据量通常不能为从头开始训练最先进的特征提取器(如深度卷积神经网络)提供足够的建模能力。在这项工作中,我们提出了一种新的方法,利用通常用于光度立体的照明设备来合成可以作为生物识别的数据。将其与深度学习技术相结合,我们不仅获得了接近最先进的结果,而且还深入了解了在不需要重建的情况下使用光度立体的可能性。这不仅可以简化人脸识别过程,还可以避免重建过程中可能产生的不必要的错误。此外,我们利用来自光度立体的主动照明来评估照明对人脸识别的影响。我们将我们的方法与最先进的3D方法进行了比较,并讨论了我们系统的潜在用例。
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