Action Replication in GTA5 using Posenet Architecture with LSTM Cells

Shivendra Singh, Manish Prajapati, Neha Vashist, Himmat Singh Rajput, Vaibhav Mishra, Usha Mittal, Pooja Rana
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引用次数: 1

Abstract

Playing video games by doing physical activity in an environment instead of keyboard or game controllers is not new. There are multiple products accessible in the market which are already doing well. But they all rely on some expensive sensors (Motion sensors, accelerometer, radar, infrared, etc.) with a separate processing unit to control games by physical activity in real-time. They perform excellently but cost too much that not everyone can afford. Despite that, they are compatible with only fewer games and users can't modify them to play games that they want. This paper introduces a method to control games by doing physical activities with just a Smartphone or web camera without any separate processing unit or expensive sensors. The product will be the only software that will use a camera to analyze physical activities with the help of some Deep Learning algorithms to control games in real-time. The user will have the ability to tune the system according to the game and the way they want to play. The network was trained on 70% of data and tested on 30% of the data logging 96.01 % accuracy when validated.
GTA5中使用Posenet架构和LSTM单元的动作复制
通过在一个环境中进行身体活动而不是键盘或游戏控制器来玩电子游戏并不是什么新鲜事。市场上有多种产品已经做得很好。但它们都依赖于一些昂贵的传感器(游戏邦注:如运动传感器、加速计、雷达、红外线等)和独立的处理单元,通过物理活动实时控制游戏。它们性能很好,但价格太高,不是每个人都能负担得起。尽管如此,它们只能兼容很少的游戏,用户不能修改它们来玩自己想玩的游戏。本文介绍了一种通过智能手机或网络摄像头进行身体活动来控制游戏的方法,而无需任何单独的处理单元或昂贵的传感器。该产品将是唯一一款使用摄像头来分析身体活动的软件,借助一些深度学习算法来实时控制游戏。用户将有能力根据游戏和他们想玩的方式来调整系统。该网络在70%的数据上进行了训练,在30%的数据上进行了测试,验证后的准确率为96.01%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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