Border: A Live Performance Based on Web AR and a Gesture-Controlled Virtual Instrument

Kiyu Nishida, Akishige Yuguchi, Kazuhiro Jo, P. Modler, M. Noisternig
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引用次数: 3

Abstract

Recent technological advances, such as increased CPU/GPU processing speed, along with the miniaturization of devices and sensors, have created new possibilities for integrating immersive technologies in music and performance art. Virtual and Augmented Reality (VR/AR) have become increasingly interesting as mobile device platforms, such as up-to-date smartphones, with necessary CPU resources entered the consumer market. In combination with recent web technologies, any mobile device can simply connect with a browser to a local server to access the latest technology. The web platform also eases the integration of collabora-tive situated media in participatory artwork. In this paper , we present the interactive music improvisation piece 'Border,' premiered in 2018 at the Beyond Festival at the Center for Art and Media Karlsruhe (ZKM). This piece explores the interaction between a performer and the audience using web-based applications-including AR, real-time 3D audio/video streaming, advanced web audio, and gesture-controlled virtual instruments-on smart mobile devices.
边界:基于Web AR和手势控制虚拟仪器的现场表演
最近的技术进步,如CPU/GPU处理速度的提高,以及设备和传感器的小型化,为将沉浸式技术集成到音乐和表演艺术中创造了新的可能性。随着具有必要CPU资源的移动设备平台(如最新智能手机)进入消费市场,虚拟现实和增强现实(VR/AR)变得越来越有趣。结合最新的网络技术,任何移动设备都可以简单地通过浏览器连接到本地服务器来访问最新的技术。网络平台也简化了协作媒体在参与式艺术作品中的整合。在本文中,我们展示了互动音乐即兴作品“边界”,该作品于2018年在卡尔斯鲁厄艺术与媒体中心(ZKM)的超越节上首演。这篇文章探讨了表演者和观众之间的互动,使用基于网络的应用程序,包括AR,实时3D音频/视频流,高级网络音频和手势控制的虚拟乐器,在智能移动设备上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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