Dense 3D-packing algorithm for filling the offset contours of a new printing process based on 3D plastic droplet generation

Jelena Prsa, Johannes Schwaiger, F. Irlinger, T. Lüth
{"title":"Dense 3D-packing algorithm for filling the offset contours of a new printing process based on 3D plastic droplet generation","authors":"Jelena Prsa, Johannes Schwaiger, F. Irlinger, T. Lüth","doi":"10.1109/ROBIO.2013.6739438","DOIUrl":null,"url":null,"abstract":"In this paper a new slicing method for filling an arbitrary polygon with 3D-balls for a 3D plastic droplet generation process is presented. The work principle of the 3D plastic droplet generation is to squeeze the plastic material through a nozzle, out of which small hardened balls are formed and based on the contour and infill algorithm the 3D objects filled with plastic droplets are layer-wise created. Zigzag lines and the Shrinking contours infill strategies, used in the most slicing software of the similar rapid prototyping process Fused Deposition Modelling (FDM) are applicable in this case as well, but do not take advantage of utilising droplets. In the proposed algorithm, each of the slices with contour polygons is intersected with a constant fixed 3D densest sphere formation. Those spheres, which are within a polygon of a certain slice, are forming printed droplets. The droplet placement is by applying this algorithm predefined and completely controlled. Moreover, the holes within a slice, as well as between the slices are minimised and regularly scattered. In the experiment the density of a cube filled with droplets with three different infill strategies (Zig-zag, Shrinking contours and the dense 3D packing) is measured and the dense 3D packing method results in the highest density. This method leads to achieving the goal of producing the 3D objects with fine surface quality and sufficient stability.","PeriodicalId":434960,"journal":{"name":"2013 IEEE International Conference on Robotics and Biomimetics (ROBIO)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2013-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE International Conference on Robotics and Biomimetics (ROBIO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ROBIO.2013.6739438","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

Abstract

In this paper a new slicing method for filling an arbitrary polygon with 3D-balls for a 3D plastic droplet generation process is presented. The work principle of the 3D plastic droplet generation is to squeeze the plastic material through a nozzle, out of which small hardened balls are formed and based on the contour and infill algorithm the 3D objects filled with plastic droplets are layer-wise created. Zigzag lines and the Shrinking contours infill strategies, used in the most slicing software of the similar rapid prototyping process Fused Deposition Modelling (FDM) are applicable in this case as well, but do not take advantage of utilising droplets. In the proposed algorithm, each of the slices with contour polygons is intersected with a constant fixed 3D densest sphere formation. Those spheres, which are within a polygon of a certain slice, are forming printed droplets. The droplet placement is by applying this algorithm predefined and completely controlled. Moreover, the holes within a slice, as well as between the slices are minimised and regularly scattered. In the experiment the density of a cube filled with droplets with three different infill strategies (Zig-zag, Shrinking contours and the dense 3D packing) is measured and the dense 3D packing method results in the highest density. This method leads to achieving the goal of producing the 3D objects with fine surface quality and sufficient stability.
一种基于三维塑料液滴生成的新型打印工艺的胶印轮廓密集填充算法
本文提出了一种用三维球填充任意多边形的切片方法,用于三维塑料液滴生成。三维塑料液滴生成的工作原理是通过喷嘴挤压塑料材料,从中形成小的硬化球,并根据轮廓和填充算法分层创建填充塑料液滴的三维物体。锯齿线和收缩轮廓填充策略,在大多数类似的快速成型过程的切片软件中使用熔融沉积建模(FDM)也适用于这种情况,但不利用液滴的优势。在该算法中,每个具有轮廓多边形的切片与一个固定的三维最密集球体相交。那些在某片多边形内的球体正在形成打印液滴。液滴的位置是通过应用该算法预先定义并完全控制的。此外,切片内以及切片之间的孔被最小化并有规律地分散。实验测量了三种不同填充策略(锯齿形填充、收缩轮廓填充和密集三维填充)下的液滴填充立方体的密度,密集三维填充方法的密度最高。该方法可达到制作出表面质量优良、稳定性良好的三维物体的目的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信