A Predictive Performance Model for Immersive Interactions in Mixed Reality

Florent Cabric, E. Dubois, M. Serrano
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引用次数: 4

Abstract

The design of immersive interaction for mixed reality based on head-mounted displays (HMDs), hereafter referred to as Mixed Reality (MR), is still a tedious task which can hinder the advent of such devices. Indeed, the effects of the interface design on task performance are difficult to anticipate during the design phase: the spatial layout of virtual objects and the interaction techniques used to select those objects can have an impact on task completion time. Besides, testing such interfaces with users in controlled experiments requires considerable time and efforts. To overcome this problem, predictive models, such as the Keystroke-Level Model (KLM), can be used to predict the time required to complete an interactive task at an early stage of the design process. However, so far these models have not been properly extended to address the specific interaction techniques of MR environments. In this paper we propose an extension of the KLM model to interaction performed in MR. First, we propose new operators and experimentally determine the unit times for each of them with a HoloLens v1. Then, we perform experiments based on realistic interaction scenarios to consolidate our model. These experiments confirm the validity of our extension of KLM to predict interaction time in mixed reality environments..
混合现实中沉浸式交互的预测性能模型
基于头戴式显示器(hmd)的混合现实(以下简称混合现实(MR))的沉浸式交互设计仍然是一项繁琐的任务,可能会阻碍此类设备的出现。事实上,界面设计对任务性能的影响在设计阶段是很难预测的:虚拟对象的空间布局和用于选择这些对象的交互技术可以对任务完成时间产生影响。此外,在受控实验中与用户一起测试这些界面需要大量的时间和精力。为了克服这个问题,可以使用预测模型,例如击键级别模型(KLM),来预测在设计过程的早期阶段完成交互任务所需的时间。然而,到目前为止,这些模型还没有得到适当的扩展,以解决MR环境的特定交互技术。在本文中,我们提出了KLM模型在mr中相互作用的扩展。首先,我们提出了新的算子,并在HoloLens v1上实验确定了每个算子的单位时间。然后,我们基于真实的交互场景进行实验来巩固我们的模型。这些实验证实了我们的KLM扩展预测混合现实环境下交互时间的有效性。
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