An Object-Oriented Parallel Particle-in-Cell Code for Beam Dynamics Simulation in Linear Accelerators

J. Qiang, R. Ryne, S. Habib, V. Decyk
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引用次数: 201

Abstract

In this paper, we present an object-oriented three-dimensional parallel particle-in-cell code for beam dynamics simulation in linear accelerators. A two-dimensional parallel domain decomposition approach is employed within a message passing programming paradigm along with a dynamic load balancing. Implementing object-oriented software design provides the code with better maintainability, reusability, and extensibility compared with conventional structure based code. This also helps to encapsulate the details of communication syntax. Performance tests on SGI/Cray T3E-900 and SGI Origin 2000 machines showgood scalability of the object-oriented code. Some important features of this code also include employing symplectic integration with linear maps of external focusing elements and using z as the independent variable, typical in accelerators. A successful application was done to simulate beam transport through three superconducting sections in the APT linac design.
线性加速器束流动力学仿真的面向对象并行单元内粒子代码
本文提出了一种面向对象的三维平行单元内粒子程序,用于线性加速器束流动力学仿真。在消息传递编程范例中使用二维并行域分解方法以及动态负载平衡。与传统的基于结构的代码相比,实现面向对象的软件设计为代码提供了更好的可维护性、可重用性和可扩展性。这也有助于封装通信语法的细节。在SGI/Cray T3E-900和SGI Origin 2000机器上的性能测试表明,面向对象代码具有良好的可扩展性。该代码的一些重要特征还包括使用外部聚焦元素的线性映射的辛积分,并使用z作为自变量,这在加速器中是典型的。在APT直线加速器设计中,成功地模拟了光束通过三个超导截面的传输。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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