Decoding design agendas: an ethical design activity for middle school students

Daniella DiPaola, Blakeley H. Payne, C. Breazeal
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引用次数: 34

Abstract

If we expect our children to be driving technology design agendas in the future, we must first help them recognize that opinions and beliefs are baked into the technologies that we create and that these opinions may serve some groups of people more than others. In this paper, we discuss an ethical design activity completed by 19 middle school-aged children. The activity encourages students to see technical systems as socio-technical systems, to engage them in stakeholder analysis, and to apply ethical design tools in order to redesign YouTube. Results indicate students are capable of transforming into critical users and ethical designers of technology. They are able to recognize the underlying design agendas for popular technologies such as YouTube, identify stakeholders who shape those design agendas, and apply an array of tools to reimagine technologies in a more inclusive manner.
解码设计议程:中学生的伦理设计活动
如果我们希望我们的孩子在未来推动技术设计议程,我们必须首先帮助他们认识到,我们创造的技术中包含了观点和信念,这些观点可能比其他群体更适合某些群体。本文讨论了一项由19名初中生完成的道德设计活动。该活动鼓励学生将技术系统视为社会技术系统,让他们参与利益相关者分析,并应用道德设计工具来重新设计YouTube。结果表明,学生有能力转变为技术的关键用户和道德设计师。他们能够识别YouTube等流行技术的潜在设计议程,确定塑造这些设计议程的利益相关者,并应用一系列工具以更具包容性的方式重新构想技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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