Progressive compression and transmission of 3D model with WebGL

Pengfei Li, Xiaoqing Yu, Jingjing Wang
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引用次数: 2

Abstract

This paper presents a system of progressive compression and transmission of 3D model with WebGL. The algorithm based on edge collapse is chosen in this system to complete the compression work and is modified in order to adapt the system. WebGL is used in the client part of the system so the system could be multi-platform as long as the browser supports the HTML5 on that platform, like chrome, firefox and so on. These browsers supported almost all the platform. With the progressive compression method running on the server side and WebGL technology running on the browser, people can get the view of the 3D models in much more quickly even on the smartphone as well as the quality of the models still can be accepted.
基于WebGL的三维模型渐进式压缩与传输
提出了一种基于WebGL的三维模型渐进式压缩与传输系统。该系统选择基于边缘折叠的算法来完成压缩工作,并对其进行了改进以适应该系统。WebGL用于系统的客户端部分,所以系统可以是多平台的,只要浏览器支持该平台上的HTML5,如chrome, firefox等。这些浏览器几乎支持所有的平台。随着服务器端的渐进式压缩方法和浏览器端的WebGL技术,即使在智能手机上,人们也可以更快地获得3D模型的视图,并且模型的质量仍然可以接受。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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