{"title":"Effect of \"6C\" instructional design model on students' STEAM competency and cultural inheritance literacy in a Dragon Boat C-STEAM course","authors":"Zehui Zhan, Shuyao Ma, Weixian Li, Wenyao Shen, Liming Huo, Xiao Yao","doi":"10.1145/3502434.3502436","DOIUrl":null,"url":null,"abstract":"C-STEAM is a typical transdisciplinary education, with the goals of inheriting outstanding traditional culture and fostering learners' STEAM competency, which mainly has three potential core values: (1) educational value of cultivating students' core literacy; (2) carrier value of inheriting traditional culture; (3) social value of booming regional culture. To verify these values, we conducted a case study where the \"6C\" instructional design model was employed in a STEAM course for teaching creative dragon boat racing in a primary school in Foshan, China. This experiment contains 12 lectures continuing for 6 weeks. Then we analyzed students' STEAM competency and cultural understanding and inheritance literacy level. Results demonstrate that \"6C\" model effectively improved learners' cultural understanding, and enhanced learners' cultural inheritance and identity. Meanwhile, this C-STEAM course contributes to improve and inherit the dragon boat culture. With regard to the core values, C-STEAM plays a significant role as cultural carriers, and brings social value to regional culture construction, more importantly, it helps to cultivate learners' core literacy and transdisciplinary learning capacity. In the end, some specific guidance were suggested for teachers, thereby to better reach the core values of C-STEAM.","PeriodicalId":114543,"journal":{"name":"Proceedings of the 2021 5th International Conference on Education and E-Learning","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2021 5th International Conference on Education and E-Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3502434.3502436","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10
Abstract
C-STEAM is a typical transdisciplinary education, with the goals of inheriting outstanding traditional culture and fostering learners' STEAM competency, which mainly has three potential core values: (1) educational value of cultivating students' core literacy; (2) carrier value of inheriting traditional culture; (3) social value of booming regional culture. To verify these values, we conducted a case study where the "6C" instructional design model was employed in a STEAM course for teaching creative dragon boat racing in a primary school in Foshan, China. This experiment contains 12 lectures continuing for 6 weeks. Then we analyzed students' STEAM competency and cultural understanding and inheritance literacy level. Results demonstrate that "6C" model effectively improved learners' cultural understanding, and enhanced learners' cultural inheritance and identity. Meanwhile, this C-STEAM course contributes to improve and inherit the dragon boat culture. With regard to the core values, C-STEAM plays a significant role as cultural carriers, and brings social value to regional culture construction, more importantly, it helps to cultivate learners' core literacy and transdisciplinary learning capacity. In the end, some specific guidance were suggested for teachers, thereby to better reach the core values of C-STEAM.