Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories

H. Fuchs, J. Poulton, J. Eyles, T. Greer, Jack Goldfeather, D. Ellsworth, S. Molnar, Greg Turk, Brice Tebbs, Laura Israel
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引用次数: 420

Abstract

This paper introduces the architecture and initial algorithms for Pixel-Planes 5, a heterogeneous multi-computer designed both for high-speed polygon and sphere rendering (1M Phong-shaded triangles/second) and for supporting algorithm and application research in interactive 3D graphics. Techniques are described for volume rendering at multiple frames per second, font generation directly from conic spline descriptions, and rapid calculation of radiosity form-factors. The hardware consists of up to 32 math-oriented processors, up to 16 rendering units, and a conventional 1280 × 1024-pixel frame buffer, interconnected by a 5 gigabit ring network. Each rendering unit consists of a 128 × 128-pixel array of processors-with-memory with parallel quadratic expression evaluation for every pixel. Implemented on 1.6 micron CMOS chips designed to run at 40MHz, this array has 208 bits/pixel on-chip and is connected to a video RAM memory system that provides 4,096 bits of off-chip memory. Rendering units can be independently reasigned to any part of the screen or to non-screen-oriented computation. As of April 1989, both hardware and software are still under construction, with initial system operation scheduled for fall 1989.
像素平面5:使用处理器增强存储器的异构多处理器图形系统
本文介绍了pixelplanes 5的体系结构和初始算法。pixelplanes 5是一种异构多计算机,专为高速多边形和球体渲染(1M phpong -shade triangle /s)以及交互式三维图形的支持算法和应用研究而设计。描述了每秒多帧的体渲染技术,直接从圆锥样条描述生成字体,以及快速计算辐射形状因子。硬件由多达32个面向数学的处理器、多达16个渲染单元和一个传统的1280 × 1024像素帧缓冲器组成,通过5gb环形网络相互连接。每个渲染单元由一个128 × 128像素的内存处理器阵列组成,每个像素都有并行的二次表达式计算。该阵列在1.6微米CMOS芯片上实现,设计运行频率为40MHz,片上具有208位/像素,并连接到提供4,096位片外存储器的视频RAM存储系统。渲染单元可以独立地重新分配到屏幕的任何部分或非面向屏幕的计算。截至1989年4月,硬件和软件仍在建造中,初步的系统操作计划于1989年秋季进行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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