Extending the Use of Games in Health Care

C. Watters, M. Shepherd, A. Abouzeid, A. Cox, M. Kellar, Hadi Kharrazi, Fengan Liu, A. Otley
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引用次数: 59

Abstract

Digital games have the ability to engage both children and adults alike. We are exploring the use of games for children with long term treatment regimes, where motivation for compliance is a key factor in the success of the treatment. In this paper, we describe the game framework we are building for this purpose. This framework is meant to support the long term use of a gaming world for children with three main goals: (a) provide easy and continual gaming access on a range of computing appliances including small screen devices; (b) offer games that can be personalized and are adaptable based on the child’s interests or specific illness; and (c) maintain novelty and interest in the treatment over time. This framework not only provides a benefit to the children involved, but also provides user data to the coaches, clinicians, and health researchers involved in the child’s treatment regime.
扩大游戏在医疗保健中的应用
数字游戏能够同时吸引儿童和成人。我们正在探索将游戏用于接受长期治疗的儿童,依从性的动机是治疗成功的关键因素。在本文中,我们将描述为此目的而构建的游戏框架。该框架旨在支持儿童长期使用游戏世界,其主要目标有三个:(a)在一系列计算设备(包括小屏幕设备)上提供简单和持续的游戏访问;(b)提供可根据儿童的兴趣或特定疾病进行个人化和适应性的游戏;(c)长期保持对治疗的新鲜感和兴趣。该框架不仅为所涉及的儿童提供了好处,而且还为参与儿童治疗方案的教练、临床医生和卫生研究人员提供了用户数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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