{"title":"Compressed In-memory Graphs for Accelerating GPU-based Analytics","authors":"Noushin Azami, Martin Burtscher","doi":"10.1109/IA356718.2022.00011","DOIUrl":null,"url":null,"abstract":"Processing large graphs has become an important irregular workload. We present Massively Parallel Log Graphs (MPLG) to accelerate GPU graph codes, including highly optimized codes. MPLG combines a compressed in-memory repre-sentation with low-overhead parallel decompression. This yields a speedup if the boost in memory performance due to the reduced footprint outweighs the overhead of the extra instructions to decompress the graph on the fly. However, achieving a sufficiently low overhead is difficult, especially on GPUs with their high-bandwidth memory. Prior work has only successfully employed similar ideas on CPUs, but those approaches exhibit limited parallelism, making them unsuitable for GPUs. On large real-world inputs, MPLG speeds up graph analytics by up to 67% on a Titan V GPU. Averaged over 15 graphs from several domains, it improves the performance of Rodinia's breadth-first search by 11.9%, Gardenia's connected components by 5.8%, and ECL's graph coloring by 5.0%.","PeriodicalId":144759,"journal":{"name":"2022 IEEE/ACM Workshop on Irregular Applications: Architectures and Algorithms (IA3)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE/ACM Workshop on Irregular Applications: Architectures and Algorithms (IA3)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IA356718.2022.00011","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Processing large graphs has become an important irregular workload. We present Massively Parallel Log Graphs (MPLG) to accelerate GPU graph codes, including highly optimized codes. MPLG combines a compressed in-memory repre-sentation with low-overhead parallel decompression. This yields a speedup if the boost in memory performance due to the reduced footprint outweighs the overhead of the extra instructions to decompress the graph on the fly. However, achieving a sufficiently low overhead is difficult, especially on GPUs with their high-bandwidth memory. Prior work has only successfully employed similar ideas on CPUs, but those approaches exhibit limited parallelism, making them unsuitable for GPUs. On large real-world inputs, MPLG speeds up graph analytics by up to 67% on a Titan V GPU. Averaged over 15 graphs from several domains, it improves the performance of Rodinia's breadth-first search by 11.9%, Gardenia's connected components by 5.8%, and ECL's graph coloring by 5.0%.
处理大型图形已成为一项重要的不定期工作。我们提出了大规模并行对数图(MPLG)来加速GPU图形代码,包括高度优化的代码。MPLG结合了压缩的内存表示和低开销的并行解压缩。如果由于内存占用减少而带来的内存性能提升超过了动态解压缩图的额外指令的开销,那么就会产生加速。然而,实现足够低的开销是困难的,特别是在具有高带宽内存的gpu上。先前的工作只成功地在cpu上使用了类似的想法,但是这些方法表现出有限的并行性,使得它们不适合gpu。在大型实际输入中,MPLG在Titan V GPU上将图形分析速度提高了67%。对来自多个域的15张图进行平均后,Rodinia的宽度优先搜索性能提高了11.9%,Gardenia的连接分量性能提高了5.8%,ECL的图着色性能提高了5.0%。