10 Lenses to Design Sports-HCI

F. Mueller, Damon Young
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引用次数: 27

Abstract

In recent years, the increased availability and reduced cost of sensor systems have led to a plethora of wearables such as smart sport watches that can track exertion activities. Sensors are now also embedded in sports clothing and game console accessories to monitor activity or stimulate gaming. Technical advancements like these have led to an increased interest into exertion experiences by the research community, resulting in the term Sports-HCI. Often, human-computer interaction around exercise and health make the underlying assumption that the human body can be seen as a machine, only monitoring measurable parameters, neglecting more human factors that help users to learn something about themselves, who they want to become and how to get there, through exertion experiences. This monograph uses the focussed technique of lenses to highlight factors that interactive technology could deploy to provide powerful opportunities in the design of such systems. Designers of interactive systems for exertion experiences can use the 10 lenses included in this monograph to explore the theoretical discussion around stimulating users through the use of technology. Each lens is unpacked into three components that provide designers with practical handles so they can engage with them in their design practice. This is complemented with design examples to suggest how such thinking can lead to particular designs. 10 Lenses to Design Sports-HCI is a stimulating read for all designers of computing systems that include an aspect exertion experiences. Students and researchers will find a wealth of new areas for further research contained within.
10镜头设计运动- hci
近年来,传感器系统可用性的提高和成本的降低导致了大量可穿戴设备的出现,例如可以跟踪运动活动的智能运动手表。传感器现在也嵌入到运动服装和游戏机配件中,以监测活动或刺激游戏。像这样的技术进步导致了研究界对运动体验的兴趣增加,从而产生了运动- hci这个术语。通常,围绕运动和健康的人机交互都有一个潜在的假设,即人体可以被视为一台机器,只监控可测量的参数,而忽略了更多的人为因素,这些因素可以帮助用户通过运动体验了解自己,了解他们想成为什么样的人,以及如何达到目标。这本专著使用镜头聚焦技术来突出交互技术可以部署的因素,以在此类系统的设计中提供强大的机会。运动体验互动系统的设计师可以使用本专著中包含的10个镜头来探索通过使用技术来刺激用户的理论讨论。每个镜头拆分成三个组件,为设计师提供实用的手柄,以便他们可以在设计实践中使用它们。本文还附有设计实例,以说明这种思维如何导致特定的设计。10透镜设计运动- hci是一个刺激的阅读计算系统的所有设计师,包括一个方面的运动经验。学生和研究人员将发现丰富的新领域的进一步研究包含在其中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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