Análise de interações de alunos do ensino secundário em ambientes virtuais

Bárbara Cleto, M. Ferreira, Ricardo Silva Carvalho
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Abstract

In this study an environment was created to make teachers and students "believe" they were in a classroom, even though they were physically separated. We designed teaching-learning activities related to programming, in this case, 3D object modelling, with the purpose of analysing the interactions between students from three vocational education classes from three secondary schools, in a Virtual Reality environment. This exploratory study (case study) consisted in teaching three classes in a Virtual Reality environment, in the subject Programming and Information Systems of the first and second years of the Professional Course of Management and Programming of Computer Systems (TGPSI). The students programmed objects in 3D modelling. The motivation for using this environment is related to the idea of providing teachers and students with a new teaching and learning environment that facilitates the exploration of the initial concepts of programming and algorithms, which can be extended to any level of education. Simultaneously, it is intended to explore new environments, which can be customised. Starting from the experimentation and exploration of a classroom (identical to the real one), the study focused on discovering the benefits and challenges regarding the potential of these environments, considering the students' perspective. The aim was to understand how these environments can be facilitators of the teaching/learning process and promoters of socialisation, capable of involving and motivating the students. Based on the analysis of the results obtained, these environments were considered promising and innovative, with the potential to be applied not only in the current context of the pandemic, but also later when returning to classroom teaching.
中学生在虚拟环境中的互动分析
在这项研究中,创造了一个环境,让老师和学生“相信”他们在教室里,即使他们在物理上是分开的。我们设计了与编程相关的教学活动,在这种情况下,3D对象建模,目的是分析来自三所中学的三个职业教育班的学生在虚拟现实环境中的互动。本探索性研究(案例研究)包括在虚拟现实环境中教授计算机系统管理与编程专业课程(TGPSI)一、二年级的“程序设计与信息系统”课程的三节课。学生们用3D模型编程对象。使用这种环境的动机与为教师和学生提供一种新的教学环境的想法有关,这种环境有助于探索编程和算法的初始概念,这可以扩展到任何层次的教育。同时,它旨在探索可以定制的新环境。从教室的实验和探索开始(与真实的教室相同),研究的重点是发现这些环境的潜力的好处和挑战,考虑到学生的观点。目的是了解这些环境如何成为教学/学习过程的促进者和社会化的促进者,能够参与和激励学生。根据对取得的结果的分析,这些环境被认为是有前途的和创新的,不仅有可能在当前大流行的背景下应用,而且在以后回到课堂教学时也有可能应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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