FROM STITCHES TO DIGITS AND BACK: COMPUTATIONAL CROCHETING OF BRANCHING GEOMETRIES

Özgüç Bertuğ Capunaman, Cemal Koray Bingöl, Benay Gürsoy
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Abstract

Crocheting is a hands-on craft that involves repetitive manipulation of a single continuous thread with a hook-like tool to generate surfaces and 3D forms. In a previous study, we have presented a parametric model [1] that generates crochet patterns of NURBS surfaces using a 10-stitches-by-10-rows swatch to account for all the physical variables that affect the crocheted object (i.e., yarn thickness, hook size, crafter’s grip). The dimensions of the previously crocheted tension swatches were used as the inputs of the crochet pattern generator algorithm, alongside the desired NURBS geometry, to generate individualized crochet patterns. These crochet patterns are text-based representations, similar to g-code in additive manufacturing, enabling the documentation and communication of the step-by-step hands-on crocheting process. Following these crochet patterns, the users can crochet physical objects with the same dimensions and form as their digitally modeled counterparts. This paper presents the second stage of this research in which we expanded this computational framework to enable crocheting of parametric branching geometries with multiple components by multiple crafters. While the components of the branching geometries can be crocheted by a single user, it is also possible to have different users crochet the components since the tension swatch can capture crafter-specific variables. As a proof-of-concept, a branching structure made of 14 unique components is designed and crocheted by two students of architecture as part of the Advanced Digital Fabrication course at the Pennsylvania State University. The students each crocheted 7 components based on their individual inputs while maintaining the dimensions and form of the digitally designed branching geometry. The findings suggest the possibility of a collective and distributed crocheting platform which can be used to create crocheted artifacts in various scales. This can be considered an alternative way to transition from the digital to the physical without relying on digital fabrication tools.
从针脚到数字再到后面:分支几何的计算钩针编织
钩针编织是一种动手的工艺,涉及到用钩状工具重复操纵单个连续的线程来生成表面和3D形式。在之前的一项研究中,我们提出了一个参数化模型[1],该模型使用10针乘10行样本生成NURBS表面的钩针图案,以考虑影响钩针编织对象的所有物理变量(即纱线厚度,钩子尺寸,工匠的抓地力)。之前钩针编织的张力样本的尺寸被用作钩针图案生成器算法的输入,与所需的NURBS几何形状一起,生成个性化的钩针图案。这些钩针图案是基于文本的表示,类似于增材制造中的g代码,使一步一步的动手钩针编织过程的文档和通信成为可能。按照这些钩针编织模式,用户可以钩针编织具有与数字建模对象相同尺寸和形状的物理对象。本文提出了本研究的第二阶段,其中我们扩展了该计算框架,以使多个工匠具有多个组件的参数分支几何的钩针编织。虽然分支几何的组件可以由单个用户钩针编织,但也可以由不同的用户钩针编织组件,因为张力样本可以捕获工匠特定的变量。作为概念验证,一个由14个独特组件组成的分支结构是由宾夕法尼亚州立大学高级数字制造课程的两名建筑学学生设计和编织的。学生们在保持数字设计的分支几何的尺寸和形式的同时,根据自己的个人输入编织了7个组件。研究结果表明,可能存在一个集体和分布式的钩针编织平台,可以用来创造各种规模的钩针编织工艺品。这可以被认为是一种从数字到物理过渡的替代方法,而不依赖于数字制造工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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