Blending Shadows: Casting Shadows in Virtual and Real using Occlusion-Capable Augmented Reality Near-Eye Displays

Kiyosato Someya, Yuta Itoh
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引用次数: 1

Abstract

The fundamental goal of augmented reality (AR) is to integrate virtual objects into the user’s perceived reality seamlessly. However, various issues hinder this integration. In particular, Optical See Through (OST) AR is hampered by the need for light subtraction due to its see-through nature, making some basic rendering harder to realize. In this paper, we realize mutual shadows between real and virtual objects in OST AR to improve this virtual-real integration. Shadows are a classic problem in computer graphics, virtual reality, and video see-through AR, yet they have not been fully explored in OST AR due to the light subtraction requirement. We build a proof-of-concept system that combines a custom occlusion-capable OST display, global light source estimation, 3D registration, and ray-tracing-based rendering. We will demonstrate mutual shadows using a prototype and demonstrate its effectiveness by quantitatively evaluating shadows with the real environment using a perceptual visual metric.
混合阴影:使用具有遮挡能力的增强现实近眼显示器在虚拟和真实中投射阴影
增强现实(AR)的基本目标是将虚拟对象无缝地集成到用户的感知现实中。然而,各种问题阻碍了这种集成。特别是,光学透视(OST) AR由于其透明的性质而受到减光需求的阻碍,使得一些基本的渲染难以实现。在本文中,我们在OST AR中实现了真实和虚拟物体之间的相互阴影,以改善这种虚实融合。阴影是计算机图形学、虚拟现实和视频透视AR中的经典问题,但由于光减法的要求,在OST AR中还没有得到充分的探索。我们构建了一个概念验证系统,该系统结合了自定义遮挡功能的OST显示,全局光源估计,3D配准和基于光线跟踪的渲染。我们将使用原型演示相互阴影,并通过使用感知视觉度量定量评估真实环境中的阴影来演示其有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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