Serious game development as an iterative user-centered agile software project

Hazeline U. Asuncion, D. Socha, Kelvin Sung, S. Berfield, Wanda Gregory
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引用次数: 21

Abstract

Commissioned by the campus Office of Admissions, we have built a series of three campus tour and orientation games over the past academic year with undergraduate student project teams. Based on well-established game industry practices we followed an iterative agile process with Scrum and managed to avoid many classical pitfalls in game development. While we achieved some measure of success, in post-project analysis, it becomes obvious that our process would have benefited from the heavy emphasis of 'users' in the User-Centered Design (UCD) methods. In this position paper, we propose that the serious game development community continue to critically analyze the results from the UCD projects to benefit from its lessons, well-understood good practices, and development paradigms.
严肃的游戏开发是一个迭代的以用户为中心的敏捷软件项目
受校园招生办的委托,我们在过去的一学年里与本科生项目团队一起举办了一系列的三次校园参观和迎新游戏。基于成熟的游戏行业实践,我们遵循Scrum的迭代敏捷过程,并设法避免了游戏开发中的许多经典陷阱。虽然我们取得了一定程度的成功,但在项目后分析中,很明显我们的过程将受益于以用户为中心的设计(UCD)方法中对“用户”的强调。在本文中,我们建议严肃的游戏开发社区继续批判性地分析UCD项目的结果,以便从其经验教训、良好实践和开发范例中获益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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