Gamified Virtual Environment and Interaction Design for Activities of Daily Living Training

Isabel Cristina Siqueira da Silva, L. Nesi, Viviane da Silva Machado
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引用次数: 1

Abstract

Ludic games and gamification processes can extend functional skills in players as they integrate different intelligences and stimulate the cognitive, perceptual, and motor activities. Play can facilitate the work of occupational therapist since provides better cooperation of the patient, besides helping in its development, increasing its behavioral repertoire, mainly in the accomplishment of activities of daily living. This chapter addresses these issues, discussing the design of a gamified virtual environment that helps occupational therapists to develop the potential of children and adolescents with mild, moderate, and severe neuropsychomotor disorder. For that, the authors present an investigation of the use of a gamified virtual environment and interaction devices in the training of activities of daily living. As result, they note that games as assistive technology can encourage the integration of education, rehabilitation, and habilitation of people in situations of vulnerability and social risk, providing access and inclusion through playful and challenging activities.
日常生活训练活动的游戏化虚拟环境与交互设计
有趣的游戏和游戏化过程可以扩展玩家的功能技能,因为他们整合了不同的智能,并刺激了认知、感知和运动活动。游戏可以促进职业治疗师的工作,因为它提供了患者更好的合作,除了帮助其发展,增加其行为曲目,主要是在完成日常生活活动方面。本章讨论了这些问题,讨论了游戏化虚拟环境的设计,帮助职业治疗师开发患有轻度,中度和重度神经精神运动障碍的儿童和青少年的潜力。为此,作者提出了在日常生活活动训练中使用游戏化虚拟环境和交互设备的调查。因此,他们指出,作为辅助技术的游戏可以促进弱势群体和社会风险群体的教育、康复和适应整合,通过有趣和具有挑战性的活动提供接触和包容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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