Lightweight 3D Modeling of Urban Buildings from Range Data

Weihong Li, G. Wolberg, Siavash Zokai
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引用次数: 8

Abstract

Laser range scanners are widely used to acquire accurate scene measurements. The massive point clouds they generate, however, present challenges to efficient modeling and visualization. State-of-the-art techniques for generating 3D models from voluminous range data is well-known to demand large computational and storage requirements. In this paper, attention is directed to the modeling of urban buildings directly from range data. We present an efficient modeling algorithm that exploits a priori knowledge that buildings can be modeled from cross-sectional contours using extrusion and tapering operations. Inspired by this simple workflow, we identify key cross-sectional slices among the point cloud. These slices capture changes across the building facade along the principal axes. Standard image processing algorithms are used to remove noise, fill missing data, and vectorize the projected points into planar contours. Applying extrusion and tapering operations to these contours permits us to achieve dramatic geometry compression, making the resulting models suitable for web-based applications such as Google Earth or Microsoft Virtual Earth. This work has applications in architecture, urban design, virtual city touring, and online gaming. We present experimental results on synthetic and real urban building datasets to validate the proposed algorithm.
基于距离数据的城市建筑轻量级3D建模
激光测距扫描仪被广泛用于获取精确的场景测量。然而,它们产生的大量点云对高效建模和可视化提出了挑战。众所周知,从大量范围数据生成3D模型的最先进技术需要大量的计算和存储需求。本文的重点是直接从距离数据对城市建筑进行建模。我们提出了一种有效的建模算法,该算法利用先验知识,即建筑物可以使用挤压和锥形操作从横截面轮廓建模。受到这个简单工作流程的启发,我们在点云中确定关键的横截面切片。这些切片沿着主轴捕捉建筑立面的变化。标准图像处理算法用于去除噪声,填充缺失数据,并将投影点矢量化为平面轮廓。对这些轮廓进行挤压和变细操作,使我们能够实现显著的几何压缩,使最终模型适用于基于web的应用程序,如Google Earth或Microsoft Virtual Earth。这项工作在建筑、城市设计、虚拟城市旅游和网络游戏中都有应用。我们给出了合成和真实城市建筑数据集的实验结果来验证所提出的算法。
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