Implementation of Game-Based Formative- Assessment Strategy in Blended Learning for First-Year Engineering Students

Madhu Asundi, V. M.
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Abstract

Engineers need to make decisions and resolve ethical conflicts/dilemmas that they may face in their profession. Effective pedagogy must be devised for learning ethics and practicing it in a dynamic environment. As learning should apply to a specific context, contextual learning and retention of the learned concepts are essential. Advancements in Technology in recent years led to the building of many interactive tools to address these concerns. The shift in learning technologies like online, blended, or distance learning has thrown more challenges in individual student learning processes. One way to address these challenges is to continuously assess students to monitor their progress, provide individual attention to each of them and give feedback. In this context, formative assessment has proven to be an effective way to address this. Through this, the learning progress can be monitored, which helps the student and teacher take necessary action when required. This study aims to equip the student with reasoning and decision-making skill to solve any ethical dilemma they encounter in their dynamic and complex environment using game-based formative assessments in a blended learning mode. An experimental design strategy was set up for first-year engineering students. The intervention is brought in the experimental group by introducing game-based formative quizzes instead of the traditional synchronous session using quizizz online platform. The Control group was carried out with traditional synchronous sessions after the asynchronous content learning. Case-study based evaluation was conducted to understand the effectiveness of this intervention for solving ethical dilemmas. The results are evident in showing that formative assessment helps students retain the concept that they learn.
基于游戏的形成性评估策略在一年级工程学生混合式学习中的实施
工程师需要做出决定并解决他们在职业中可能面临的道德冲突/困境。必须设计有效的教学方法来学习伦理学并在动态环境中实践伦理学。由于学习应适用于特定的情境,因此情境学习和所学概念的保留是必不可少的。近年来技术的进步导致了许多交互式工具的建立来解决这些问题。在线学习、混合式学习或远程学习等学习技术的转变,给个别学生的学习过程带来了更多挑战。应对这些挑战的一种方法是持续评估学生以监控他们的进步,对他们每个人提供个人关注并给予反馈。在这种情况下,形成性评估已被证明是解决这一问题的有效方法。通过这种方式,可以监控学习进度,帮助学生和老师在需要的时候采取必要的行动。本研究的目的是在混合学习模式下,运用基于游戏的形成性评估,使学生具备推理和决策的技能,以解决他们在动态和复杂的环境中遇到的任何道德困境。为一年级工科学生设计了实验设计策略。实验组的干预是通过引入基于游戏的形成性测验,而不是传统的使用在线测验平台的同步会话。对照组在进行异步内容学习后进行传统的同步学习。本研究以个案研究为基础进行评估,以了解该干预措施对解决伦理困境的有效性。结果很明显地表明,形成性评估有助于学生记住他们所学的概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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