A perceptive evaluation of volume rendering techniques

Christian Boucheny, Georges-Pierre Bonneau, J. Droulez, G. Thibault, S. Ploix
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引用次数: 10

Abstract

The display of space filling data is still a challenge for the community of visualization. Direct Volume Rendering (DVR) is one of the most important techniques developed to achieve direct perception of such volumetric data. It is based on semi-transparent representations, where the data are accumulated in a depth-dependent order. However, it produces images that may be difficult to understand, and thus several techniques have been proposed so as to improve its effectiveness, using for instance lighting models or simpler representations (e.g. Maximum Intensity Projection). In this paper we present two perceptual studies that question how DVR meets its goals, in either static or dynamic context. We show that a static representation is highly ambiguous, even in simple cases, but this can be counterbalanced by use of dynamic cues, i.e. motion parallax, provided that the rendering parameters are correctly tuned.
对体绘制技术的感性评价
空间填充数据的显示仍然是可视化界面临的一个挑战。直接体绘制(Direct Volume Rendering, DVR)是实现对此类体数据直接感知的最重要技术之一。它基于半透明表示,其中数据以深度相关的顺序累积。然而,它产生的图像可能难以理解,因此已经提出了几种技术来提高其有效性,例如使用照明模型或更简单的表示(例如最大强度投影)。在本文中,我们提出了两个感知研究,质疑DVR如何在静态或动态环境中实现其目标。我们表明,即使在简单的情况下,静态表示也是高度模糊的,但这可以通过使用动态线索(即运动视差)来平衡,前提是正确调整渲染参数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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