Research and application of running action sequence recognition algorithms based on kinect

Jing Huang, W. Yu, Mengxue Si, Wei Lv
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引用次数: 0

Abstract

In order to obtain better analysis of human characteristics thus human-computerinteraction, recognition algorithms based on skeletal binding of running, waving, jumping and crouching were presented in this paper. It was based on characteristics analysis of human motion and threshold setting. The human skeleton data obtained from Kinect sensors can be used to bind the human skeleton with its corresponding computer model. The algorithms were also applied in a new developed treadmill system based on Kinect. Interactive running (fitness entertainment sports) was implemented with this system based on recognition of human actions. The experimental data shows the effectiveness of the running sequences recognition algorithm based on skeleton binding, with a recognition accuracy up to 92% which can fully meet the requirements of somatosensory game functions. The research results can be potentially used for other human-computer interaction application areas.
基于kinect的跑步动作序列识别算法研究与应用
为了更好地分析人体特征,实现人机交互,本文提出了基于骨骼绑定的奔跑、挥动、跳跃和蹲伏动作识别算法。该方法基于人体运动特征分析和阈值设置。从Kinect传感器获得的人体骨骼数据可以用于将人体骨骼与其相应的计算机模型绑定。该算法还应用于基于Kinect的新开发的跑步机系统。该系统实现了基于人体动作识别的交互式跑步(健身娱乐运动)。实验数据表明,基于骨架绑定的跑步序列识别算法是有效的,识别准确率高达92%,完全满足体感游戏功能的要求。研究结果可用于其他人机交互应用领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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