A Game-Theoretic Resource Manager for RT Applications

M. Maggio, Enrico Bini, Georgios C. Chasparis, Karl-Erik Årzén
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引用次数: 30

Abstract

The management of resources among competing QoS-aware applications is often solved by a resource manager (RM) that assigns both the resources and the application service levels. However, this approach requires all applications to inform the RM of the available service levels. Then, the RM has to maximize the "overall quality" by comparing service levels of different applications which are not necessarily comparable. In this paper we describe a Linux implementation of a game-theoretic framework that decouples the two distinct problems of resource assignment and quality setting, solving them in the domain where they naturally belong to. By this approach the RM has linear time complexity in the number of the applications. Our RM is built over the SCHED_DEADLINE Linux scheduling class.
RT应用的博弈论资源管理器
相互竞争的qos感知应用程序之间的资源管理通常由资源管理器(RM)来解决,资源管理器分配资源和应用程序服务级别。但是,这种方法要求所有应用程序通知RM可用的服务级别。然后,RM必须通过比较不一定具有可比性的不同应用程序的服务水平来最大化“整体质量”。在本文中,我们描述了一个博弈论框架的Linux实现,该框架解耦了资源分配和质量设置这两个不同的问题,在它们自然属于的领域中解决了它们。通过这种方法,RM在应用程序数量上具有线性时间复杂度。我们的RM是基于SCHED_DEADLINE Linux调度类构建的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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