Stratified Point Sampling of 3D Models

Diego F. Nehab, Philip Shilane
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引用次数: 79

Abstract

Point sampling is an important intermediate step for a variety of computer graphics applications, and specialized sampling strategies have been developed to satisfy the requirements of each problem. In this article, we present a technique to generate a stratified sampling of 3D models that is applicable across many domains. The algorithm voxelizes the model and selects one sample per voxel, restricted to the original model's surface. Parameters allow control of the uniformity of the sample placement and the minimum distance between samples. We demonstrate the effectiveness of this technique in selecting stroke locations for painterly rendering models and for producing sampled geometry used as input to shape descriptors.
三维模型分层点采样
对于各种计算机图形学应用来说,点采样是一个重要的中间步骤,为了满足各种问题的要求,已经开发了专门的采样策略。在本文中,我们提出了一种技术来生成3D模型的分层采样,该技术适用于许多领域。该算法将模型体素化,每个体素选择一个样本,限制在原始模型的表面。参数允许控制样品放置的均匀性和样品之间的最小距离。我们证明了该技术在为绘画渲染模型选择笔画位置和生成用作形状描述符输入的采样几何形状方面的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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