Enhancing perspicuity of objects in virtual reality environments

J. Herder, Michael Cohen
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引用次数: 6

Abstract

In an information-rich virtual reality (VR) environment, the user is immersed in a world containing many objects providing that information. Given the finite computational resources of any computer system, optimization is required to ensure that the most important information is presented to the user as clearly as possible and in a timely fashion. In particular, what is desired are means whereby the perspicuity of an object may be enhanced when appropriate. An object becomes more perspicuous when the information it provides to the user becomes more readily apparent. Additionally, if a particular object provides high-priority information, it would be advantageous to make that object obtrusive as well as highly perspicuous. An object becomes more obtrusive if it draws attention to itself (or equivalently, if it is hard to ignore). This paper describes a technique whereby objects may dynamically adapt their representation in a user's environment according to a dynamic priority evaluation of the information each object provides.
增强虚拟现实环境中物体的清晰度
在信息丰富的虚拟现实(VR)环境中,用户沉浸在一个包含许多提供该信息的对象的世界中。由于任何计算机系统的计算资源都是有限的,因此需要进行优化,以确保尽可能清晰、及时地将最重要的信息呈现给用户。特别地,所期望的是在适当时可以增强物体的清晰度的手段。当一个对象提供给用户的信息变得更加明显时,它就变得更加清晰。此外,如果一个特定的对象提供了高优先级的信息,那么将该对象设置为突出和高度清晰将是有利的。如果一个物体吸引了人们的注意(或者同样地,如果它很难被忽视),它就会变得更加突兀。本文描述了一种技术,根据每个对象提供的信息的动态优先级评估,对象可以动态地调整其在用户环境中的表示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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