A Cross-platform Integration Method for Virtual Reality Applications

Chen Cheng-jun, Wu Yun-feng, Zhou Yi-qi
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引用次数: 2

Abstract

To solve cross-platform problem of GUI (Graphical User Interface) in virtual reality applications, this paper presented a multi-thread integration method which can embed 3D scene rendered in OpenGL, Vega and OpenGL performer into a cross-platform GUI named FLTK. The presented method provides a source of reference for other cross-platform virtual reality rendering engines to be integrated with FLTK. Based on hardware configuration of an existing graphic workstation, the principles and design flow of stereo display were given. Several experiments were conducted to prove the presented methods to be effective.
虚拟现实应用的跨平台集成方法
为了解决虚拟现实应用中GUI(图形用户界面)的跨平台问题,本文提出了一种多线程集成方法,将OpenGL、Vega和OpenGL performer渲染的三维场景嵌入到跨平台GUI FLTK中。该方法为其他跨平台虚拟现实渲染引擎与FLTK的集成提供了参考。基于现有图形工作站的硬件配置,给出了立体显示的原理和设计流程。通过实验验证了该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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