''Old Dog, New Tricks'': James Bond's Digital Chaos

C. Holliday
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Abstract

This article focuses on the ambivalent relationship between the James Bond films and digital VFX imagery, plotting the franchise’s progressive application and integration of computer effects technologies across both the Pierce Brosnan (1995-2002) and Daniel Craig (2006-present) eras. The 007 series’ frequent stylistic turns to CGI that parallel an increased narrative “technicity” – culminating in the heavily “computerized feel” (McCarthy 2002) of Die Another Day (Lee Tamahori, 2002) – did, however, ultimately appear to cede to more physical effects practices for Craig’s debut in Casino Royale (Martin Campbell, 2005). But despite the anchoring of Casino Royale to the franchise’s longstanding traditions of practical models and miniatures, Craig’s debut nonetheless combined digital imagery with live-action shooting in a discreet, yet chaotic, ontological layering of times, spaces, and environments. Examining the place of Bond cinema within popular effects journals, alongside Matthias Stork’s writing on the formal style of “chaos cinema” (2013), this article explores the franchise’s increased deployment of computer-generated elements from the mid-1990s to Casino Royale, Quantum of Solace (Marc Forster, 2008), Skyfall (Sam Mendes, 2012) and Spectre (Sam Mendes, 2015). It identifies how sporadic moments of technological excess have been understood as a rigorous aestheticization of 007’s encroaching neuroses (Binotto 2013), before turning to the digitally-assisted four-minute long take that opens Spectre. As a posthuman or “chimeric” (Ayers 2015) amalgam of digital and pro-filmic components, this sequence exemplifies the series’ veiled inscription of its digital VFX imagery, if not the kinds of technological processes that define the contemporary media environment.
“老狗,新把戏”:詹姆斯·邦德的数字混乱
本文关注的是詹姆斯·邦德电影和数字视觉特效图像之间的矛盾关系,描绘了皮尔斯·布鲁斯南(1995-2002)和丹尼尔·克雷格(2006-至今)时代对计算机特效技术的逐步应用和整合。007系列电影频繁地在风格上转向CGI,同时增加了叙事的“技术性”——在《改日而亡》(李·塔玛霍里,2002)中达到了高度的“电脑化感觉”(麦卡锡,2002)——然而,最终在克雷格的处女作《皇家赌场》(马丁·坎贝尔,2005)中似乎放弃了更多的物理效果练习。但是,尽管《皇家赌场》延续了该系列长期以来的实用模型和微缩模型传统,克雷格的处女作还是将数字图像与真人拍摄结合在一起,以一种谨慎而混乱的方式,对时间、空间和环境进行了本体分层。本文考察了邦德电影在流行特效杂志中的地位,以及马蒂亚斯·斯托克关于“混沌电影”正式风格的文章(2013年),探讨了从20世纪90年代中期到《皇家赌场》、《量子危机》(马克·福斯特,2008年)、《007:大破天幕杀机》(萨姆·门德斯,2012年)和《007:幽灵党》(萨姆·门德斯,2015年),007系列电影越来越多地使用计算机生成元素。在《007:幽灵党》开场的四分钟数码辅助长镜头之前,它指出了技术过剩的零散时刻是如何被理解为对007逐渐逼近的神经症的严格审美化的(Binotto 2013)。作为数字和亲电影成分的后人类或“嵌合”(Ayers 2015)混合体,这个序列体现了该系列对数字视觉特效图像的隐晦描述,如果不是定义当代媒体环境的各种技术过程的话。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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