Statistical L-infinite distortion estimation in scalable coding of meshes

D. Cernea, A. Munteanu, J. Cornelis, P. Schelkens
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引用次数: 1

Abstract

This paper investigates the novel concept of local error control in arbitrary mesh encoding, and proposes a new L-infinite mesh coding approach implementing this concept. In contrast to traditional mesh coding systems that use the mean-square error as distortion measure, the proposed approach employs the L-infinite distortion as target distortion metric. In this context, a novel wavelet-based L-infinite-constrained coding approach for meshes is proposed, which ensures that the maximum local error between the original and decoded meshes is lower than a given upper-bound. Additionally, the proposed system achieves scalability in L-infinite sense, that is, the L-infinite distortion upper-bound can be accurately estimated when decoding any layer from the input stream. Moreover, a distortion estimation approach is proposed, expressing the L-infinite distortion in the spatial domain as a statistical estimate of quantization errors produced in the wavelet domain. An instantiation of the proposed L-infinite coding approach is demonstrated for MESHGRID, which is a scalable 3D object coding system, part of MPEG-4 AFX. The proposed L-infinite coding approach guarantees that the maximum error is upper-bounded, it enables a fast real-time implementation of the rate-allocation, and it preserves all the scalability features and animation capabilities of the employed scalable mesh codec.
网格可伸缩编码中的统计-无限失真估计
本文研究了任意网格编码中局部误差控制的新概念,并提出了一种新的l -无限网格编码方法。与传统网格编码系统使用均方误差作为失真度量不同,该方法采用l无限失真作为目标失真度量。在此背景下,提出了一种新的基于小波的l无限约束网格编码方法,该方法可以保证原始网格与解码网格之间的最大局部误差小于给定的上界。此外,本文提出的系统实现了l -无限意义上的可扩展性,即从输入流中任意层解码时都可以准确估计l -无限失真上界。此外,提出了一种失真估计方法,将空间域的l -无限失真表示为小波域产生的量化误差的统计估计。提出的l -无限编码方法的实例为MESHGRID演示,MESHGRID是一个可扩展的3D对象编码系统,是MPEG-4 AFX的一部分。所提出的L-infinite编码方法保证了最大误差是上界的,它使速率分配的快速实时实现,并且保留了所采用的可伸缩网格编解码器的所有可伸缩性特征和动画功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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