Gamification in education – practical solutions for educational courses

Katarzyna Skok
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引用次数: 2

Abstract

Abstract Gamification can be defined as the use of game design elements in non-game contexts. The aim of this article is to present practical solutions for a gamified educational course. The solutions are based on mechanisms used in online games and on the results of empirical research on motivation. The first part of the article analyzes theories of intrinsic and extrinsic motivation. The second part discusses the motivational aspects of one of the most popular games (World of Warcraft). The final part presents a detailed sample project for a gamified educational course. It proposes that – among classical solutions – a monetary schedule of reinforcement as well as a number of features based on the natural needs to cooperate and compete be included.
教育中的游戏化——教育课程的实用解决方案
游戏化可以定义为在非游戏环境中使用游戏设计元素。本文旨在为游戏化教育课程提供实用的解决方案。解决方案是基于网络游戏中使用的机制和对动机的实证研究结果。文章的第一部分分析了内在动机和外在动机的相关理论。第二部分讨论了最受欢迎的游戏之一《魔兽世界》的动机方面。最后是游戏化教育课程的详细案例设计。它建议,在经典的解决办法中,包括货币的强化时间表以及基于合作和竞争的自然需要的一些特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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