Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study

Thomas A. Goldman, Frank J. Lee, Jichen Zhu
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引用次数: 13

Abstract

This paper presents an approach for facilitating understanding of Attention Deficit Hyperactivity Disorder (ADHD) through the procedural rhetoric of our persuasive video game { em Drawn to Distraction}. Different from realistic simulations, our game is designed to convey a message about the disorder primarily through game mechanics. To test the feasibility of this approach, we conducted a series of studies involving caregivers of ADHD-affected children and the general public. The results, especially in Experiment 3, show promising trends on the feasibility of using persuasive games to promote understanding of psychological disorders.
利用电子游戏促进对注意缺陷多动障碍的理解:一项可行性研究
本文提出了一种通过说服性电子游戏的程序修辞来促进对注意缺陷多动障碍(ADHD)的理解的方法。与现实模拟不同,我们的游戏主要是通过游戏机制传达混乱的信息。为了测试这种方法的可行性,我们进行了一系列的研究,涉及患有adhd的儿童的照顾者和一般公众。研究结果,尤其是实验3,显示了利用说服性游戏促进对心理障碍理解的可行性趋势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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