Usefulness of Augmented Reality as a Tool to Support Online Learning

Irwan Ismail, N. Iksan, S. K. Subramaniam, Azmi Shawkat Abdulbaqie, S. Pillai, I. Y. Panessai
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引用次数: 3

Abstract

The global crisis following the outbreak of the Covid-19 epidemic has had an impact on the teaching and learning process (PdP). The main problem with PdP during the Covid-19 epidemic was the limitation in conducting face-to-face activities in the classroom. Therefore, a learning aid is needed to enable PdP to run optimally even though there is no face-to-face interaction between teachers and students. The research contribution is to highlight the application of Augmented Reality to support distance learning in the Covid-19 epidemic situation, specializing in Wood Carving Art for the subject of Visual Arts Education Form 4. The AR Wood Carving Art mobile application uses the ADDIE design model based on five phases, namely Analysis, Design, Development, Implementation, and Testing. The AR Wood Carving Art mobile application is evaluated based on its usefulness. The AR Wood Carving Art mobile application was evaluated among 27 students from 4 of SMK Pasir Gudang (Johor, Malaysia) and registered to Visual Arts. Based on the result, 80% of respondents strongly agree that the AR Wood Craving Art mobile application help respondents be more effective. It helps users to be more productive and giving ideas to users to be creative and innovative. One hundred percent of respondents strongly agree that the AR Wood Craving Art mobile application makes things that users want to achieve easier to do, and the AR Wood Craving Art mobile application does what users want. Eighty percent of respondents strongly agree that the AR Wood Craving Art application is useful and the application saves time when users use it. Therefore, the AR Wood Craving Art application is effectively used in learning which makes users more productive, creative, and innovative. In addition, the AR Wood Craving Art mobile application makes it easy for users to understand wood carving topics in visual arts subjects, and users can carry out educational and teaching activities like in a classroom.
增强现实作为支持在线学习的工具的实用性
新冠肺炎疫情爆发后的全球危机对教学过程产生了影响。在新冠肺炎疫情期间,PdP的主要问题是在课堂上进行面对面活动的限制。因此,即使没有师生之间的面对面互动,也需要一种学习辅助工具使PdP能够最佳地运行。研究贡献是重点研究新冠肺炎疫情下增强现实技术在远程教育中的应用,重点研究视觉艺术教育中四学科的木雕艺术。AR木雕艺术移动应用程序使用基于五个阶段的ADDIE设计模型,即分析,设计,开发,实施和测试。AR木雕艺术移动应用程序是根据其实用性进行评估的。AR木雕艺术移动应用程序在来自马来西亚柔佛州巴西尔古当4所SMK的27名学生中进行了评估,并注册到视觉艺术。基于结果,80%的受访者强烈同意AR Wood crave Art移动应用程序可以帮助受访者提高效率。它可以帮助用户提高生产力,并为用户提供创意和创新的想法。100%的受访者强烈同意AR Wood crave Art移动应用程序使用户想要实现的事情更容易做到,AR Wood crave Art移动应用程序可以满足用户的需求。80%的受访者强烈同意AR Wood crave Art应用程序是有用的,并且当用户使用它时该应用程序节省了时间。因此,AR木材渴望艺术应用程序有效地用于学习,使用户更有效率,创造性和创新性。此外,AR Wood eager Art移动应用程序可以让用户轻松了解视觉艺术科目中的木雕主题,用户可以像在课堂上一样进行教育教学活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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