Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality

Yannick Weiss, Steeven Villa, Albrecht Schmidt, Sven Mayer, Florian Müller
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引用次数: 3

Abstract

Providing users with a haptic sensation of the hardness and softness of objects in virtual reality is an open challenge. While physical props and haptic devices help, their haptic properties do not allow for dynamic adjustments. To overcome this limitation, we present a novel technique for changing the perceived stiffness of objects based on a visuo-haptic illusion. We achieved this by manipulating the hands’ Control-to-Display (C/D) ratio in virtual reality while pressing down on an object with fixed stiffness. In the first study (N=12), we determine the detection thresholds of the illusion. Our results show that we can exploit a C/D ratio from 0.7 to 3.5 without user detection. In the second study (N=12), we analyze the illusion’s impact on the perceived stiffness. Our results show that participants perceive the objects to be up to 28.1% softer and 8.9% stiffer, allowing for various haptic applications in virtual reality.
利用伪刚度丰富虚拟现实中的触觉体验
在虚拟现实中为用户提供物体的硬度和柔软感是一个公开的挑战。虽然物理道具和触觉设备有帮助,但它们的触觉特性不允许动态调整。为了克服这一限制,我们提出了一种基于视觉触觉错觉来改变物体感知刚度的新技术。我们通过在虚拟现实中操纵手的控制显示(C/D)比率来实现这一点,同时按下具有固定刚度的物体。在第一个研究中(N=12),我们确定了错觉的检测阈值。我们的结果表明,我们可以在没有用户检测的情况下利用0.7到3.5的C/D比率。在第二项研究中(N=12),我们分析了错觉对感知刚度的影响。我们的研究结果表明,参与者感知到的物体柔软度高达28.1%,硬度为8.9%,这允许在虚拟现实中进行各种触觉应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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