A Simulation Analysis of Large Contests with Thresholding Agents

Wen Shen, Rohan Achar, C. Lopes
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引用次数: 4

Abstract

Running contests has been an effective way to solicit efforts from a large pool of participants. Existing research mostly focuses on small contests that typically consist of two or several perfectly rational agents. In practice, however, agents are often founded in complex environments that involve large numbers of players, and they usually use thresholding policies to make decisions. Despite the fact, there is a surprising lack of understanding of how contest factors influence their outcomes. Here, we present the first simulation analysis on how parameters of the contest success function, the population dynamics, and the agents’ cutoff policies influence the outcomes of the contests with thresholding agents that are non-cooperative. Experimental results demonstrate that stakeholders can design (approximately) optimal contests to satisfy both their interests and the agents’ by choosing a relatively low bias factor. Our work brings new insights into how to design proper competitions to coordinate thresholding agents.
基于阈值代理的大型竞赛仿真分析
举办比赛是一种吸引大量参与者努力的有效方式。现有的研究主要集中在通常由两个或几个完全理性的主体组成的小型竞赛上。然而,在实践中,智能体通常建立在涉及大量参与者的复杂环境中,并且它们通常使用阈值策略来做出决策。尽管如此,令人惊讶的是,人们对竞争因素如何影响其结果却缺乏了解。在此,我们首次模拟分析了竞争成功函数的参数、种群动态和智能体的截止策略如何影响非合作阈值智能体的竞争结果。实验结果表明,利益相关者可以通过选择一个相对较低的偏差因子来设计(近似)最优竞争,以满足他们和代理的利益。我们的工作为如何设计适当的竞争来协调阈值代理提供了新的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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